|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,703
|
Re: [WIP-MAP] Dragons Mouth
Quote:
| |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
||
|
|
|
#12 |
![]() Join Date: Feb 2007
Location: New York City
Posts: 170
|
Re: [WIP-MAP] Dragons Mouth
ImageShack - Hosting :: imagem7rd4.jpg
That doesn't look like Vietnam at all. Besides making the city look more authentic, I would elongate the beach as seen in the reference photo. Have bases and bunkers at only like 3 points along the beach so the Marines have a chance of cutting through the Chinese defenses and hitting their rear flank. As seen in the reference picture the city is to the south, and to the north is forest. Model your map like that so there could be three types of fighting: beach, city, woodland. The city CPs and the forest CPs could be capped at the same time so the battle would be spread out, more realistic in a beach assault. You would focus all of your forces in one line and go from one CP to the next, you would spread out and attack many points at the same time. |
|
|
|
|
|
#13 |
![]() |
Re: [WIP-MAP] Dragons Mouth
Yea,this could turn out to be an awesome map.
Good looking so far! |
![]()
|
|
|
|
|
#14 | |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,703
|
Re: [WIP-MAP] Dragons Mouth
Quote:
| |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
||
|
|
|
#15 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,225
|
Re: [WIP-MAP] Dragons Mouth
it is? thats amazing!
|
|
|
|
| Sponsored Links | |
|
|
#16 |
![]() |
Re: [WIP-MAP] Dragons Mouth
I just got that Normandy feel...lol
|
![]() |
|
|
|
|
#17 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
|
http://i32.tinypic.com/33398nn.jpg
why was this not built in a clearing? It honestly looks like it was put there for the hell of it. If it was on top of a cleared hill (some tree stumps?) it would look a lot more believable, beside a road would also be good as a kind of check point with the tower on one side and bunker on the other. Why is there a carrier apparently half way up a mountain? Why do your rivers not go into the sea? They do on your reference pic. They should fill the valley and flood the town ATM. It cant be hard to put a very very shallow area down on the beach and then a small waterfall to stop boats reaching the city, Alternatively you could alow boats to get there, but place static MGs over the river enterances so that they must first be captured before your boats can have a chance of reaching the city intact. Your paddie fields will turn into a lake quite soon if you are not careful. Paddies: I think it could look a little better if you lowered the partitions and then used the walkways alone to seperate them, so you would get a large shallow field effect while water would run through from deeper rivers either side. Also, if you place a large grid of fields then you get really crap looking joins because of lighting, BUT if you place a grid like that, select it all and copy it then offset the copied version by 1/2 a field width in one direction and 1/2 in a perpendicular direction it gets rid of the joins and thickens the fields. I have tried this and it really does look quite good. In every field you end up with areas of bright crops and equal amounts of shaded crops, which really breaks up the monotony of crops all shaded the same. |
|
|
|
#18 | |
![]() |
Re: [WIP-MAP] Dragons Mouth
Guys, go in google earth and look at the chinese costal line, IT IS CROWED EVERYEWHERE !!!
So, we used a russian place because it has the ideal place to do an amphibius invasion, there is only one place to gain access to the land, the beach, the rest are just cliffs. Quote:
@ Topic: Hugh, the map is amazing, you gave it life! The city is very well made. The few bunkers behind the bunkers line looks very good. The statics with a viatnam looking at the paddies are great too. Nice work | |
|
|
||
|
|
|
#19 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
|
Re: [WIP-MAP] Dragons Mouth
Nice city, but I just noticed that the train would be a little better being further back. You could use one crossing normally and put up a ramp through the train at the other one.
Nice villag too. |
|
Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
|
|
|
|
|
#20 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,703
|
Re: [WIP-MAP] Dragons Mouth
Thanks guys, johnny I'm looking in to your suggestions.
Little update: Loadout: There is currently 6 apc's and 3 boats for USMC 2 tanks, 2 apcs, and an AA for the chinese. A tank, and an apc spawn for counter attack. Not sure what to do for the AA? |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| dragons, map, mouth, wip |
| Thread Tools | |
| Display Modes | |
|
|