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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,955
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[Effects] helicopters/missles/other
Well, as response to one of the suggestion threads on rotor draft I thought I would take to the editor and learn a bit about the effects.
In the video you can see what there is different so far. The apache cannon and the tunguska cannon arenīt done yet, but thats an idea. The rotor wash effects are more or less done, grass is different aswell but not sure if it is finished to my liking and you canīt really see enough for a youtube video. Well, its not available in high quality yet, but hopefully soon. YouTube - Effects compilation Here is a reference for the tunguska cannon. YouTube - 2K22M Tunguska-M1 Some of the explosions are being changed too, to make them better. I think. Later on I will upload the files for anyone interested in trying them out 1person, maybe too laggy? I donīt know. Not for most hopefully. Next I will try to finish the tunguska and have a look at the tanks, as someone else said. Constructive criticism always welcome. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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Last edited by Alex6714; 05-16-2008 at 09:17 PM.
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#2 |
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PR Contributor
![]() Join Date: Feb 2007
Location: Houston, TX
Posts: 354
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Re: Effects - update
I like them good jobskies...
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#3 |
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Re: Effects - update
I love the water effects in particular, but they are all great.
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#4 |
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PR Contributor
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Re: Effects - update
very impressive compilation of work you got there. good improvements. Although the thickness of the smoke and dust of the bf2 engine is sort of killing the effects just a little bit. But I'd vote 'yes' on incorporating every one of them.
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#5 |
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PR Mapper Team
![]() Join Date: Jan 2007
United KingdomLocation: chester,uk
Posts: 1,790
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Re: Effects - update
looking awesome there Alex ! keep up the good work.
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#6 |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 605
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Re: Effects - update
Awesome. Tunguska is not awesome but its still wip right?
Just dont make the smoke disappear too fast. I don't like when that happens. The smoke-lag problem will be solved for most peaple soon i'm sure. Also, does the throttle affects the dust? Irl, some heli-pilots set collective control to neutral position when on the ground to get rid of the dust. |
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#7 |
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Re: Effects - update
Ah, I saw your post in the suggestin topic, I was expecting for your post in this section. Great work, dont give up, it will add a lot to the PR
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#8 |
![]() Join Date: Jan 2008
NorwayLocation: my house
Posts: 458
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Re: Effects - update
I havent seen the hellfire smoke after exploding but I think they are to dull now, can you do seomthing about it or have you done it?
http://youtube.com/watch?v=qAU0oaqSPXU maybe alittle more smoke? |
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#9 | ||
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,955
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Re: Effects - update
Quote:
I am not sure if the dust can be controled by throttle, but at the moment it isnīt. I was thinking, of creating a delay whereby after a certain time on the ground the dust reduces in amount. Do you think that would look right? Quote:
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#10 |
![]() Join Date: Dec 2007
Posts: 937
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Re: Effects - update
Alex for [R-con]! And, how about the lag?
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