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#61 | |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 606
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Re: [Effects] helicopters/missles/other
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Anyway, molotov's projectile has a supply object with a damage modifier, the effect itself doesn't produce any damage. That's how it works, don't think you can make a backblast with that. | |
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#62 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: [Effects] helicopters/missles/other
I may add some more smoke to the effect yes, I haven´t properly tweaked some yet.
I saw that supplyobject in the tweak file, but a search on the editor forums also tells me that it doesn´t work on dedicated servers. The idea I had (basically same as eggman I think) was a reasonably large projectile (size tweaked to the adequate amount) that fires out the back, has collision, does high damage that has a short distance to minimum damage, has a very short timetolive and high speed. But I do not really know how to add a projectile to a weapon. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#63 |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
SwedenLocation: Skellefteċ|Sweden
Posts: 2,012
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Re: [Effects] helicopters/missles/other
Well I told you on xfire, but I can put it here to, most stuff looks awsome like the AAV, bombs and the dust/water effect.
But I think the normal gun effect looks better and same for the hellfire. For the hellfire it should be a lot of smoke or no smoke at all |
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#64 | |
![]() Join Date: Jun 2007
MontserratPosts: 1,601
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Re: [Effects] helicopters/missles/other
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#65 | |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,546
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Re: [Effects] helicopters/missles/other
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I disagree, the gun impact doesn't look like anything now. Just a ball of smoke with some yellow in it. Hellfire's are already fine as they are maybe abit of tweaking but thats all. And smoke would cause fps drops. | |
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