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| PR Community Modding : Discussion on PR community mod projects. |
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#41 |
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PR Lead Forum Moderator
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Re: [Effects] helicopters/missles/other
Yeah, basically.
Small charge at the front sets off the ERA, second, larger charge at the back of the warhead explodes after the first to make the big hole. Google the Javelin, for example. |
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#42 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: [Effects] helicopters/missles/other
Well heres an update for this weekend.
The tank has started to be modified a bit too. The chopper cannon canīt really been seen properly in the video but its not perfect yet. The files can be found here: RapidShare: 1-Click Webhosting YouTube - Various effects ![]() ![]() The changes so far: Rotor wash sand/grass and some others AA missile/Hydra rocket/hellfire trail Rocket explosions Cannon impact Rocket pod/missile backblast Tank firing And finally some explosions Note: Lat is affected by the hydra changes as they use the same effect. Will be sorted out. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#43 |
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Re: [Effects] helicopters/missles/other
Sooo nice
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#44 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,546
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Re: [Effects] helicopters/missles/other
Ohw man this is getting better and better all the time. Keep it coming mate
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#45 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,078
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Re: [Effects] helicopters/missles/other
Personally i dont think that the Tunguska firing effect is realistic... It looks more like dust than smoke. But if it actually looks like that IRL its OK
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#46 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: [Effects] helicopters/missles/other
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#47 |
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PR Developer
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Re: [Effects] helicopters/missles/other
Alex great job man
Heres some ideas: - Adding a new 'white flash' effect when a sabot round hits an armored vehicle. forgotten hope 2 has a prety decent showing of this, but basically when a tank round hits a metal object, it makes a very distinct white flash, like a magnesium stick burning, this can be seen from VERY far off... and is a great indication of when you hit a target. This would bump up the realism of tank fighting AND be a useful gameplay feature. - Adding realistic amount of dust kickup from backblast of AT weapons, and removing or thinning the smoke trails of the rockets. So instead of seeing a heavy smoke trail from a rocket (unrealistic), you would instead be seeing the position of where it was laucnhed, which helps gamepaly with these AT weapons. - Adding a MUCH MUCH larger effect for the 500lb bombs. Right now the damage radius on these bombs is absolutely massive, but the effect is so tiny. It should look more like a JDAM (maybe half the size of a JDAM) and should kick up tons of dust and debris. The dust should linger around for a minute too, just like the JDAM. |
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#48 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: [Effects] helicopters/missles/other
Thanks.
I will have a look into that white flash. Will have to find a reference or check out fh2, I never noticed it. I am sort of on the trails, the only ones changed so far are the hydras, but I am going to change the others. I agree it isnt very realistic to have long trails behind. I think alot of things could do with more/longer lasting smoke but it depends on the potential lag I guess. However I did start to change some of the hellfire explosions for example to give them more longer lasting smoke. I will have a look at the bomb today. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#49 |
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PR Operations Lead
![]() ![]() Join Date: Dec 2005
Posts: 10,302
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Re: [Effects] helicopters/missles/other
lovely work
I echo Fuzz's sentiments that some small effects related things that affect game play would be awesome. wrt the AT weaponry, I've *always* wanted to see a lethal zone in the back blast area of the AT weapons. afaik the AT4 is extremely deadly in the backblast area for as much as 50m. Would love to see more skill required to shoot these weapon systems and I *think* that can be done with effects. You should bug Fuzz to R-CON u and get some of these into future releases of PR! |
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#50 |
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PR Beta Testing Team Member
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Re: [Effects] helicopters/missles/other
is this the return of eggman?
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![]() [R-DEV]NickBond:well slap my buttocks and call me sandra |
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