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Old 05-22-2008, 08:42 PM   #41
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Re: [Effects] helicopters/missles/other

Yeah, basically.

Small charge at the front sets off the ERA, second, larger charge at the back of the warhead explodes after the first to make the big hole. Google the Javelin, for example.

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Old 05-24-2008, 08:32 PM   #42
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Re: [Effects] helicopters/missles/other

Well heres an update for this weekend. Basically I have been tweaking the effects to look satisfactory. Some are hard to get right because they are different in a lot of videos/pictures but there is a compromise.

The tank has started to be modified a bit too. The chopper cannon canīt really been seen properly in the video but its not perfect yet.

The files can be found here:

RapidShare: 1-Click Webhosting

YouTube - Various effects





The changes so far:

Rotor wash sand/grass and some others
AA missile/Hydra rocket/hellfire trail
Rocket explosions
Cannon impact
Rocket pod/missile backblast
Tank firing
And finally some explosions

Note: Lat is affected by the hydra changes as they use the same effect. Will be sorted out.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Old 05-24-2008, 09:03 PM   #43

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Re: [Effects] helicopters/missles/other

Sooo nice

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Old 05-24-2008, 09:08 PM   #44

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Re: [Effects] helicopters/missles/other

Ohw man this is getting better and better all the time. Keep it coming mate

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Old 05-24-2008, 11:06 PM   #45

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Re: [Effects] helicopters/missles/other

Personally i dont think that the Tunguska firing effect is realistic... It looks more like dust than smoke. But if it actually looks like that IRL its OK

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Old 05-25-2008, 04:39 AM   #46
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Re: [Effects] helicopters/missles/other

Quote:
Originally Posted by Waaah_Wah View Post
Personally i dont think that the Tunguska firing effect is realistic... It looks more like dust than smoke. But if it actually looks like that IRL its OK
Yeah, I am probably going to grey the smoke more. The colour isn't final yet.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Old 05-25-2008, 05:05 AM   #47
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Re: [Effects] helicopters/missles/other

Alex great job man I'd love to see more effects change that have a greater impact on gamepaly though.... cause these new effects are prety nice but dont effect gamepaly too much...

Heres some ideas:

- Adding a new 'white flash' effect when a sabot round hits an armored vehicle. forgotten hope 2 has a prety decent showing of this, but basically when a tank round hits a metal object, it makes a very distinct white flash, like a magnesium stick burning, this can be seen from VERY far off... and is a great indication of when you hit a target. This would bump up the realism of tank fighting AND be a useful gameplay feature.

- Adding realistic amount of dust kickup from backblast of AT weapons, and removing or thinning the smoke trails of the rockets. So instead of seeing a heavy smoke trail from a rocket (unrealistic), you would instead be seeing the position of where it was laucnhed, which helps gamepaly with these AT weapons.

- Adding a MUCH MUCH larger effect for the 500lb bombs. Right now the damage radius on these bombs is absolutely massive, but the effect is so tiny. It should look more like a JDAM (maybe half the size of a JDAM) and should kick up tons of dust and debris. The dust should linger around for a minute too, just like the JDAM.
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Old 05-25-2008, 05:18 AM   #48
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Re: [Effects] helicopters/missles/other

Thanks.

I will have a look into that white flash. Will have to find a reference or check out fh2, I never noticed it.

I am sort of on the trails, the only ones changed so far are the hydras, but I am going to change the others. I agree it isnt very realistic to have long trails behind.

I think alot of things could do with more/longer lasting smoke but it depends on the potential lag I guess. However I did start to change some of the hellfire explosions for example to give them more longer lasting smoke. I will have a look at the bomb today. Its probably possible to use the JDAM effect and reduce it in size/modify it.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Old 05-25-2008, 01:44 PM   #49
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Re: [Effects] helicopters/missles/other

lovely work

I echo Fuzz's sentiments that some small effects related things that affect game play would be awesome.

wrt the AT weaponry, I've *always* wanted to see a lethal zone in the back blast area of the AT weapons. afaik the AT4 is extremely deadly in the backblast area for as much as 50m. Would love to see more skill required to shoot these weapon systems and I *think* that can be done with effects.

You should bug Fuzz to R-CON u and get some of these into future releases of PR!

Cheers!
egg

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Old 05-25-2008, 01:49 PM   #50
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Re: [Effects] helicopters/missles/other

is this the return of eggman?



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