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| PR Community Modding : Discussion on PR community mod projects. |
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#11 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: Effects - update
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#12 |
![]() Join Date: Jan 2008
NorwayLocation: my house
Posts: 467
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Re: Effects - update
ask AD to test it on our studio server if you need to test it on a server.
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#13 |
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Re: Effects - update
alex for R-CON!!
also if anyone complains about the lack of jet exhastage blame me!! i said to alex that there shouldnt be huge flames coming out the back unless on reheat or afterburner, which is what happens IRl not like in vannilla where when taxing there are great flames coming out the back. |
![]() The how famous are you thread Ninja! |
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Last edited by SuperTimo; 05-18-2008 at 07:30 AM..
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#14 | |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: Effects - update
Quote:
Files arenīt up yet, due to me changing a few things. | |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#15 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: Effects - update
Right, the files have been uploaded. Of course, what has been modified isnīt necessarily finished, an some of it definitely isnīt.
What is changed: Rotor wash effects Hydra/hellfire rockets changed AA missile changed Helicopter cannon changed (well apache/cobra at least) Some explosions modified a little bit including hellfire, grenade, AA missile. Hydra rocket explosion not coming out right due to mistyped number. Tunguska cannon, still wip EDIT: It doesnīt show up in first person, that has been changed. Jet exaust And maybe a couple of other things, just little changes like the above. RapidShare: 1-Click Webhosting If you want to try it out, you need to do one of two things: 1) Make a second PR folder copying everything over and renaming it, for example, to pr_edit. Also making a shortcut to it. Then putting the objects_server.zip download into: program files/EA games/battlefield 2/mods/(your pr version name, example pr_edit)/objects and overwriting. 2) If you canīt be bothered to do the above, then find your objects_server.zip in: program files/EA games/battlefield 2/mods/pr/objects and rename it, to objects_server_backup.zip. Then copy and paste in the downloaded objects_server.zip. Remember to revert back if you want to join a normal server. Maybe there will be too much lag for some? I hope not. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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Last edited by Alex6714; 05-18-2008 at 03:24 PM..
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#16 |
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PR Developer
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Re: Effects - update
Cool stuff.
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#17 |
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Re: Effects - update
All that smoke would make me laggy
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#18 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,225
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Re: Effects - update
wow. those water effects are mind blowing. top notch work.
With the tunguska, i loooooove the smoke from when you fire the cannons. That looks amazing. I would say for the missles, make the smoke out the back a little less, but also make it defuse longer... maybe just an idea. still very very very nice work. |
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#19 | |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: Effects - update
Quote:
Improved tunguska. The only problem is the first person view, sometimes if you fire to long the smoke will cover your view a bit. YouTube - Tunguska effect | |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#20 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,133
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Re: [Effects] helicopters/missles/other
nice dude, good effects, very sexy
ALEX FOR R-DEV |
![]() Sgt.Smeg - You've the biggest I've seen Scot. |
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