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Old 08-27-2008, 03:31 PM   #121
PR Contributor

[R-CON]marcoelnk's Avatar
Re: [Map] Yibal Oilfields

downloading now

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Old 08-27-2008, 03:39 PM   #122

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Re: [Map] Yibal Oilfields

Sames!!


Sgt.Smeg - You've the biggest I've seen Scot.
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Old 08-27-2008, 03:54 PM   #123

Marmorkaka's Avatar
Re: [Map] Yibal Oilfields

wow looks hot, any chance of seeing it in 0.85 or sumthang?
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Old 08-28-2008, 07:41 PM   #124
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

Any feedback/thoughts yet?

Do note that until I install 0.8 and create a new 0.8 pr_edit, I can't work on the map.

Also any R-Staff finding interest in here?

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 08-29-2008, 02:16 PM   #125
PR Contributor

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Re: [Map] Yibal Oilfields

ill check your this weekend again and maybe start a thread in the R-CON forum about your map to see what the others think

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Old 09-03-2008, 08:11 AM   #126
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Re: [Map] Yibal Oilfields

Been looking around for a few days, there are too many military bases here. The US main should be converted to a village and the central flag changed back to a town. You have the ststics to do it now, too.

Here is some more stuff I found:

http://www.4shared.com/file/61565602...bal-29808.html

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 09-05-2008, 01:43 AM   #127
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

How does two main bases and a checkpoint/FOB qualify as 'too many military bases'...

Quote:
Perhaps it could feature in the map description in some way?
Map descriptions got removed I think, since they're not on the map loading screens anymore.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 09-05-2008, 07:23 AM   #128
Gameserver Moderator

Jonny's Avatar
Re: [Map] Yibal Oilfields

Because there are THREE!!!!

In a desert!

Two are large bases to operate from, too.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 09-06-2008, 04:39 AM   #129

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Re: [Map] Yibal Oilfields

are you thinking about converting this to aas v3?


Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
"Who said that?- You know, fuck you hughjassy" -Fuzzhead
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Old 09-06-2008, 05:21 AM   #130
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

Quote:
Originally Posted by Jonny View Post
Because there are THREE!!!!

In a desert!

Two are large bases to operate from, too.
Well I removed the US base and turned it into a roadside camp like on Kufrah.

Also Jonny, I did research on this a long time ago and the entire area in Yibal is either plain desert or petrochemical facilities, since it's an oilfield.
There's not going to be any cities or villages or any sort of housing added, because no one lives there, it's uninhabitable desert.
Palms trees also grow in the Sahara off the small oasis's with water and you don't see people building a neighborhood on them.

A small part of the region is populated, but that's near the mountains and nowhere near any oilfields.

Also, if someone wanted to capture the oilfield, wouldn't the defending army set up bases all over to defend it?

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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