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| PR Community Modding : Discussion on PR community mod projects. |
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#81 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [Map] Yibal Oilfields
Do you mean .desc? If so then technically yes, but while the editor is saving the other modes too it may have a different GPO.con in the gpm/64 folder to the one in the editor folder, in which case it would be easiest to start right now with only one map size. Later, when you add more, you will have a harder time with the other gamemodes as you may need to write the editor folders GPO.con yourself. And I am not so sure it would work OK without touching the editor folder GPO.
Its not just about it showing in the menu, its about the unneeded folder making the file size bigger and generaly wasting space/memory in the editor. @timo: yup, the hydra one (I hope). |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#82 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Re: [Map] Yibal Oilfields
i think you forgot these lines of code in the init.con :
at least i add them as told in rhinos tut. gameLogic.setTeamDropVehicle 1 "mark_team1" gameLogic.setTeamDropVehicle 2 "mark_team2" so it should look like this : ... renderer.globalStaticMeshLodDistanceScale 1 renderer.globalBundleMeshLodDistanceScale 1 renderer.globalSkinnedMeshLodDistanceScale 1 gameLogic.setTeamDropVehicle 1 "mark_team1" gameLogic.setTeamDropVehicle 2 "mark_team2" correct me if im wrong |
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#83 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
heh whats that for? And in which tut is that mentioned?
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#84 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [Map] Yibal Oilfields
So I did, well spotted Marcoelnk.
Just ad those lines to the bottom of your init.con, Outlawz. Its in the map audit tut, is it not? |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#85 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
I placed some more random oil tanks and some more roads around, but I can't think of anything to add to the map tbh
Middle flag is now a military FOB, half finished. Issues: -map currently balanced towards USMC due them getting faster to the FOB than MEC Should I make the map a bit asymmetrical by making it so that MEC starts out with FOB capped and maybe a RP spawn there and possible some non-respawnable TOWs or BMP3s? -hollow minimap spots - happened when I made the new minimap and the smoke clouds got rendered on it. ![]() -gas pumps on fire - should they fire be on top or on bottom making it look like the entire thing is burning? ![]() Also having troubles uploading the new version, Xfire me if you want it: outlawz7 |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#86 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [Map] Yibal Oilfields
I want it but xfire would take hours.
D/L 7z, compress it and then tar it into several smaller file which you can upload seperately. the smoke should be slightly leaning to on side, like there is a little wind there. Do TWO military bases make sense here? This close together? I think the small town was a good idea and made sense, there are no other towns on the map yet, but there does seem to be another military base on the map. Although the two bases could be made to be very similar. Nearly identical vehicle spawners and a bunker or two (or three...) would make the US have to assault TWO main bases, in effect. And the holder of the middle base could get extra reinforcements (as vehicles). But it would need to be held by MEC forces at the start to be believeable. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#87 | ||
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Quote:
Quote:
It's not supposed to be a second main base, more like a small outpost/checkpoint big enough to house armor. I should really rethink the map layout before I went doing it | ||
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#88 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Download link
yibal_oilfields_v2.zip |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#89 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [Map] Yibal Oilfields
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#90 |
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Re: [Map] Yibal Oilfields
I would prefer the city also...
downloading.. |
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| map, oilfields, wip, yibal |
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