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| PR Community Modding : Discussion on PR community mod projects. |
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#61 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,240
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Re: [Map] Yibal Oilfields
its supposed to be hence mini
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![]() WIPs: Minor helping of PMC mod, SPG9 |
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#62 |
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Re: [Map] Yibal Oilfields
LoL
No i mean on the screen it looks not so big als on the videos |
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#63 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#64 | |||
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Riight...finally uploaded the latest update video...
Now I can go to bed and when I resurrect I'd like to see some feedback | |||
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#65 |
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Re: [Map] Yibal Oilfields
Awesome work!
What was the song through most of the update vid. BTW? Also,I think the MBT's should have respawns on this map... |
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#66 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,703
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Re: [Map] Yibal Oilfields
Great vid, but once again PLEASE POST A MINIMAP! it is very hard to understand the map with you just flying around in a bird...
other then that from what i've seen the map looks nice, very cool for a tank assault. |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#67 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Re: [Map] Yibal Oilfields
Looks nice
Im still not satisfied with some things though : -the small city just doesnt fit imo...you improved it but i would use smaller statics for a small city like that.if you had in mind that these are the houses of the working crews then i would rather choose barracks as their home - get a bit more infrastructure to these oilrefineries and stuff ...kufrah-mapper has done that very well - i think that this oilrefinery with these huge silos or whatever that is should either be larger or you shouldnt use these highbuildings...the same goes with the small city -the sunflare is unlogical as there is no sun in that direction from what i can see otherwise it looks pretty good so far |
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#68 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Still WIP so it can change.
Thanks for the ideas. I already posted the minimap, but I guess you want to see the one with CPs on, will edit this post soon. edit: ![]() Umm, currently there are 6 MBTs on a 10 minute spawn delay and respawn, although I might change it to 15 minutes as I intend to make both teams rush at start with jeeps and such. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 06-14-2008 at 04:19 AM..
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#69 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,703
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Re: [Map] Yibal Oilfields
very nice my friend, looks superb, id like this to replace al kufrah possibly..what is the cap order? and maybe just keep the tanks on a 20 minute delay.
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#70 |
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PR Contributor
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Re: [Map] Yibal Oilfields
Looks awesome. Whats the status of the map?
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