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Old 07-25-2008, 02:53 PM   #111

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Re: [Map] Yibal Oilfields

The vidoe on the first post says "The URL contained a malformed video ID."

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Old 07-25-2008, 03:30 PM   #112
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Re: [Map] Yibal Oilfields

Yeah, that would also work great Outlawz.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 07-25-2008, 08:50 PM   #113
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Re: [Map] Yibal Oilfields

Quote:
Originally Posted by Tomato_With_A_Rifle View Post
The vidoe on the first post says "The URL contained a malformed video ID."
Because it's been removed. I'll make a new one soon, after I'm done making the major changes.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-26-2008, 02:27 PM   #114
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Re: [Map] Yibal Oilfields

Main base CPs removed.
Dome of death around each base added.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-26-2008, 02:36 PM   #115

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Re: [Map] Yibal Oilfields

I think the CP are too close to the map's boder, it cancels half of the possible manuvers to atack the CP.

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Old 08-07-2008, 01:07 PM   #116
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Re: [Map] Yibal Oilfields

Update on CPs.

Warehouses




FOB



Storage


[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 08-25-2008, 02:19 PM   #117
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Re: [Map] Yibal Oilfields

Quote:
Originally Posted by =Romagnolo= View Post
I think the CP are too close to the map's border, it cancels half of the possible maneuvers to attack the CP.
The map is supposed to be focused on the middle flag with the second ones harder to attack as you are getting closer to the core of the enemy force.
Also I'd like to focus the players to use armor support to overwhelm the defending force.
And of course the CPs aren't 100% enemy proof so if you lose your forces defending the outer area, bunching up on the flag won't help much.

I'm almost done with the map now, it still needs some changes and tweaks such as CP bleed and capture times (need to be adjusted a bit) and cleaning up a bit of course.

The lightmaps are done on Medium settings this time and the map is packed.
I also came up with a description and a crappy map loading screen

Download link
http://rapidshare.com/files/14004647...ields.zip.html

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 08-25-2008 at 03:00 PM..
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Old 08-25-2008, 02:31 PM   #118
PR Contributor

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Re: [Map] Yibal Oilfields

what about a tarmactexture for all the industrial areas? i doubt such big warehouses would be build on sand.

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Old 08-25-2008, 02:52 PM   #119
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Re: [Map] Yibal Oilfields

I'll do that when I won't have to repaint the map with TPaint anymore

Download link posted.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 08-25-2008 at 03:00 PM..
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Old 08-27-2008, 03:25 PM   #120
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Re: [Map] Yibal Oilfields

Newer version, some more small changes.

RapidShare: Easy Filehosting

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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