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| PR Community Modding : Discussion on PR community mod projects. |
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#111 |
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Re: [Map] Yibal Oilfields
The vidoe on the first post says "The URL contained a malformed video ID."
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#112 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: [Map] Yibal Oilfields
Yeah, that would also work great Outlawz.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#113 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#114 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Main base CPs removed.
Dome of death around each base added. ![]() |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#115 |
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Re: [Map] Yibal Oilfields
I think the CP are too close to the map's boder, it cancels half of the possible manuvers to atack the CP.
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#116 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Update on CPs.
Warehouses ![]() FOB ![]() Storage ![]() |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#117 | |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
Quote:
Also I'd like to focus the players to use armor support to overwhelm the defending force. And of course the CPs aren't 100% enemy proof so if you lose your forces defending the outer area, bunching up on the flag won't help much. I'm almost done with the map now, it still needs some changes and tweaks such as CP bleed and capture times (need to be adjusted a bit) and cleaning up a bit of course. The lightmaps are done on Medium settings this time and the map is packed. I also came up with a description and a crappy map loading screen Download link http://rapidshare.com/files/14004647...ields.zip.html | |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 08-25-2008 at 03:00 PM..
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#118 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Re: [Map] Yibal Oilfields
what about a tarmactexture for all the industrial areas? i doubt such big warehouses would be build on sand.
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#119 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
I'll do that when I won't have to repaint the map with TPaint anymore
Download link posted. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 08-25-2008 at 03:00 PM..
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#120 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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Re: [Map] Yibal Oilfields
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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