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Old 07-16-2008, 02:59 PM   #91
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

Quote:
Originally Posted by Jonny View Post
Cant get the D/L link to work, can you upload to somewere else, like 4shared or rapidshare?
Me neither :P

Uploading somewhere else...

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-16-2008, 03:35 PM   #92
PR Community Event Team

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Re: [Map] Yibal Oilfields

Uploaded to rapidshare

RapidShare: Easy Filehosting

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-18-2008, 10:33 AM   #93
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Re: [Map] Yibal Oilfields

As well as the colourmaps not quite matching the roads, and some of the colourmapped roads having large sheers in them there is this lot:

4shared.com - document sharing - download bugs-yibal-17.7.08.doc

And every hill does not need to have some sort of fortification on top.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 07-18-2008, 03:01 PM   #94
PR Community Event Team

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Re: [Map] Yibal Oilfields

As far as the SUVs go, it's a bloody joke, I keep messing around.

Those out of nowhere silos have been removed.

I considered most of the rest. Ty for the nice bug report.

tbh, can I actually get some ideas instead of what to remove and fix and move all the time?
I appreciate all the remarks, but it's frustrating me to death removing everything all the time because it isn't right that way or another. Like what am I suppsoed to have in the map?

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Last edited by [R-COM]Outlawz; 07-18-2008 at 04:05 PM..
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Old 07-18-2008, 07:19 PM   #95

Waaah_Wah's Avatar
Re: [Map] Yibal Oilfields

That Stinger on top of the little shack in the US base looks weird, and so dies that TOW on top of the building.

Once you get in the fixed RPK in MEC main you cant get out.

I think i have more critisism, but i forgot

Btw, are you planning on having more flags in the middle?

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 07-19-2008, 03:04 AM   #96
PR Community Event Team

[R-COM]Outlawz's Avatar
Re: [Map] Yibal Oilfields

AA is bing fixed, I'll try and fix all the emplaced SMGs that get you stuck and the flag number is staying 7, I'll see how it plays out compared to either 8 or 6.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-19-2008, 08:57 AM   #97
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Re: [Map] Yibal Oilfields

Quote:
Originally Posted by Outlawz View Post
tbh, can I actually get some ideas instead of what to remove and fix and move all the time?
I appreciate all the remarks, but it's frustrating me to death removing everything all the time because it isn't right that way or another. Like what am I suppsoed to have in the map?
open spaces make GREAT fun to cover with a tank or MG, dont try to fill everything in with something.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 07-24-2008, 01:45 PM   #98
PR Community Event Team

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Re: [Map] Yibal Oilfields

Experimenting with lighting effects, I'm going for sort of a bright/hot felling to the map, it is desert after all

Lightmaps are done on Low, so ignore the strange darkish buildings. The map CTD'd on loading because the game wanted the lightmap atlas, so I had to render some.

And yes, BMP3s are coming,currently still thinking if I should implement them as a one time non-respawanable asset, regular asset as a replacement for the two BTR90s or two out of 6 T90s, or just keep them as something to unbalance the map deliberately.




[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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Old 07-24-2008, 03:30 PM   #99
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Re: [Map] Yibal Oilfields

BTR90s should be removed.

Some of the T90s should be replaced in an effort to balance out the APCs.

BMP3s should make up the main part of the MEC armour IMO.

If you are going fo it being really bright then you should avoid the smoke from the oil things. If it was smoking that much you expect to see dark clouds all over.

Dont forget to colourmap the buried pipes eventually. A large network DOES connect all the oil wells to the refinery.

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Old 07-24-2008, 03:33 PM   #100
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: [Map] Yibal Oilfields

if the bmps3 are maded right (30 mm , 100 mm HEAT , AT-11 ATGM and mg) then im all for it replacing the btrs.
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