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Old 05-10-2008, 01:58 PM   #41

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Ive got all the vegetation down and it looks even better. Ive started trying to build some roads, but its quite difficult as its scale 4 so each vertex is 4m and the terrain is very hilly. Anyone know what the differences between 2048 scale 2 and 1024 scale 4 are? Does it cause longer load times on the final game? If it doesnt I might remake it as 2048 s2 to give me a bit more control over the textures and terrain.

http://img237.imageshack.us/img237/7...n008ws2.th.jpg
http://img292.imageshack.us/img292/1...n006rn5.th.jpg


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Last edited by spacemanc; 05-10-2008 at 02:09 PM..
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Old 05-10-2008, 02:08 PM   #42

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Re: Wuzhai Map

Nice one realy like it reminds me to a big vers. of steelthunder.
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Old 05-10-2008, 02:12 PM   #43

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Re: Wuzhai Map

I might put a file up to download later - I think you guys will like it - its so cool going through the vallys. Ive not done any statics yet though apart from a runway and helipad so I can get around



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Old 05-10-2008, 04:33 PM   #44

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Re: Wuzhai Map

this map is verry well made!

*I would like to see warrior apc's and Commander trucks , and Land Rovers only available if you build up Bunkers and Firebases*



Ingame name: Cpl Behr[13thMEU]
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Old 05-10-2008, 05:01 PM   #45

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Re: Wuzhai Map

Is the cobra going to stay there or is it just for showing map the map?

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Old 05-10-2008, 05:17 PM   #46

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Re: Wuzhai Map

Quote:
Originally Posted by arjan View Post
this map is verry well made!

*I would like to see warrior apc's and Commander trucks , and Land Rovers only available if you build up Bunkers and Firebases*
Thanks - its taken me ages and Ive only done vegetaion and terrain!
Im considering making it Briish v whoever not sure yet - ill upload a file shortly at you can try it out.

Quote:
Originally Posted by Mora View Post
Is the cobra going to stay there or is it just for showing map the map?
Maybe, It will either be US army or british army vs whoever. I have a eurofighter on there as well atm.

Ive gone off the original missile site idea slightly. The terrain is really nice so most things will stay, but im thinking up new scenarios and flag sites atm.
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Old 05-10-2008, 06:34 PM   #47

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Re: Wuzhai Map

Make it us the british allready have Qinling and let the cobra there
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Old 05-10-2008, 08:18 PM   #48

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Re: Wuzhai Map

Actually there are no cobras on qinling, the British army is using apaches, and so is the US army. So if your going to put a attack chopper on this map it would be a apache.
Unless its the usmc you put on this map.

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Old 05-10-2008, 09:08 PM   #49

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Re: Wuzhai Map

Quote:
Originally Posted by Mora View Post
Actually there are no cobras on qinling, the British army is using apaches, and so is the US army. So if your going to put a attack chopper on this map it would be a apache.
Unless its the usmc you put on this map.
Thats right - I meant maybe attack helis will be in - USMC vehicles will definately not be in. Originally it was going to be apc's, light vehicles and light helis only, but I might reconsider. Same with tanks - the terrain would make it really hard for them, so they might be added.
All these things are a long long way off anyway, and the last decsions Ill be making. Its a 4km map so everything takes ages. For example, roads which Im doing now, will be about 20km! Each one has to be planned around the terrain like a real life road ( and this is no kashan! ) It then has to be created, the terrain adjusted, bridges/cuttings added, the road smoothed, all the undergrowth removed, and all the overgrowth removed. Even then it all has to be fine tuned by going over and over it in game, which isnt easy when each square of the mesh covers 4m in game.
This map is going to take me months and months, but it will be worth it in the end
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Old 05-10-2008, 09:19 PM   #50
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Re: Wuzhai Map

i'm impressed, looks lovely.

Did you go off the missle site idea cuz of what Rhino posted regarding triggerable objects on the newer maps they are making? (Barracuda?)

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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