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| PR Community Modding : Discussion on PR community mod projects. |
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#31 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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#32 |
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@_@ !
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#33 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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Ive just been for my first spin around my map in a buggy! I think you guys will like it
I have got a small problem though - I cant get a pilots kit from the little bird. I know I could place a bunker, but I dont want to yet and Im sure the init.con is right. Any ideas why I cant request it from the heli? Would be useful to have it to explore. EDIT Kit problem sorted |
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Last edited by spacemanc; 05-04-2008 at 03:01 PM..
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#34 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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After a few hours exploring, Im generally really happy with the map. It looks SO realistic - and thats even without the vegetation, which will be pretty low key as its moorland. Ive had to totally "clean" the map of rogue vertexes in the terrain mesh which took me ages, but had to be done to stop the bulging terrain effect in the helis. Im now going to roughly adjust the terrain where the vallys are too open, to make sure theres plently of cover provided by the terrain. Then its the roads and vegetation, which Ive already planned out.
Im so happy to have finally finished the terrain and textures, and Im really looking forward to the next bits! |
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#35 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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lol - explanation for the bright colours - my monitor just blew - I plugged in the other one Ive got and I was like - OMG !
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#36 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Team lock your vehicles, it should fix the bug about requesting kits.
Move PLA FOB to the centre, inside the final complex that will be there. Up the view distance if you wont have many trees, I have been getting 99FPS on the one you sent me. What are your new light settings? It seems slightly too dark to me, but that could be because of the view distance. Remake the whole thing on an 8x8km map using mostly statics for the terrain, this is definately suitable for it. Level out the US main, and give it a dirt kind of look with a road leading past it. Colours are a little screwed outside the map, still looks like a desert out there. You need a road leading across the map eventually, you may want to start planning its route now by leveling the area where it will be. Bumps in the terrain look really really good, they will definately help with the mobile infantry based fighting you want on it. Very good start. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#37 | |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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Re: Wuzhai Map
Quote:
At this stage, its mainly things like the terrain itsself and also the darkness ( of sky and colours ) It looks dark because Ive put a fog setting on to simulate mist. It makes it especially hard to see in helis because of the shading of the screen, but Ill probably leave it that way, because it makes the moors look so realistic for infantry and also it will provide a level of cover. 8km is a deinate no - no - I already get lost on this and it would take me way too long, without even considering the other problems it brings up. Ill send you a more vegetated version soon to check on your system | |
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#38 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 4,134
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Re: Wuzhai Map
nice map dude, looks nice and fits the style of what i like to play!! please please please please please make it for brits?? PLEEEEEEEEEEEEEEEEEASE!
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![]() Sgt.Smeg - You've the biggest I've seen Scot. |
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#39 | |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 1,002
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Re: Wuzhai Map
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Things do change though. Im going off the missle site idea now, and Ive got a big plain to fill with whatever. | |
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#40 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Re: Wuzhai Map
Not enough big mountains to be the lake district, there are also plenty of trees. At least there are around windermere.
There are also lots of lakes on different levels. Try and put as much stuff on it as you will have once it is finished then I can try and find a good view distance for you. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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