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| PR Community Modding : Discussion on PR community mod projects. |
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#231 |
![]() Join Date: Jul 2007
IraqLocation: Sadr city, Baghdad
Posts: 443
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Re: [Map] Wuzhai [WIP]
If you're using the same sky texture as OGT you should copy the lightning color values from OGT's sky.con to make it look "up to standards".
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#232 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,661
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Re: [Map] Wuzhai [WIP]
that factory looks grrrreeeeet. good stuff
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#233 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
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Re: [Map] Wuzhai [WIP]
That looks a LOT better now, well done.
In this pic: http://img253.imageshack.us/img253/3...reen104nj4.jpg Far right of the facility there are a row of three identical office buildings, I would consider replacing the two closest to the enterance there with the enterable hotel in the v0.8 files. I am also not so sure about the masses of spread out containers out in the open. IMO they should be removed if using the warehouses and replaced by either open space or by spare pipes, stacked concrete barriers, peices of fencing, an unusable forklift (spawn as vehicles and check 'hold object' I think), etc, etc. Some under the vehicle shelter objects perhaps. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#234 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
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Re: [Map] Wuzhai [WIP]
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#235 |
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Re: [Map] Wuzhai [WIP]
Your crazy spacemanc...
its awesome!:P |
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#236 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
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Re: [Map] Wuzhai [WIP]
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#237 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,980
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Re: [Map] Wuzhai [WIP]
Very nice map mate.
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#238 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,661
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Re: [Map] Wuzhai [WIP]
goood work on the industry! Looks sweet.
The only problem I have is that the static colors dont match up with the terrain colors, I'd say darken them a bit. (as stated) Good luck, and can you post a minimap and possibly the vehicle lay out? |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#239 |
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PR Mapper Team
![]() Join Date: Nov 2006
Location: Hungerford, England
Posts: 1,045
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Re: [Map] Wuzhai [WIP]
Looking ace mate, keep it up
Once he's set up and run the object lightmaps this will no longer be a problem. He doesn't need to tweak his object lighting just yet. |
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#240 |
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PR Developer
![]() Join Date: Jan 2008
United States of AmericaLocation: Atlanta, Ga
Posts: 389
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Re: [Map] Wuzhai [WIP]
Very Nice spacemanc
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![]() Honor Those Who Have Served Your Country and Never Forget The Ones Who Are No Longer With Us |
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