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Old 08-08-2008, 09:46 AM   #231

jayceon515's Avatar
Re: [Map] Wuzhai [WIP]

If you're using the same sky texture as OGT you should copy the lightning color values from OGT's sky.con to make it look "up to standards".

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Old 08-08-2008, 02:39 PM   #232

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Re: [Map] Wuzhai [WIP]

that factory looks grrrreeeeet. good stuff


Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
"Who said that?- You know, fuck you hughjassy" -Fuzzhead
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Old 08-10-2008, 12:30 PM   #233
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Re: [Map] Wuzhai [WIP]

That looks a LOT better now, well done.

In this pic:
http://img253.imageshack.us/img253/3...reen104nj4.jpg
Far right of the facility there are a row of three identical office buildings, I would consider replacing the two closest to the enterance there with the enterable hotel in the v0.8 files.

I am also not so sure about the masses of spread out containers out in the open. IMO they should be removed if using the warehouses and replaced by either open space or by spare pipes, stacked concrete barriers, peices of fencing, an unusable forklift (spawn as vehicles and check 'hold object' I think), etc, etc. Some under the vehicle shelter objects perhaps.

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Old 09-30-2008, 06:01 PM   #234

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Re: [Map] Wuzhai [WIP]


Its been along time since Ive updated this thread, so I thought I would post up a video Ive just made. Hopefully Ill be able to release v0.2 in the next couple of weeks ( Sorry no sound on the clip, also colours need tweaking and a few areas of the map are still WIP )

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Old 09-30-2008, 06:21 PM   #235

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Re: [Map] Wuzhai [WIP]

Your crazy spacemanc...
its awesome!:P

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Old 09-30-2008, 07:39 PM   #236

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Re: [Map] Wuzhai [WIP]

Quote:
Originally Posted by Priby View Post
Your crazy spacemanc...
its awesome!:P
Thanks Priby - and your sig link has just provided me with the field layout I was looking for, so thanks again!

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Old 09-30-2008, 07:40 PM   #237
PR Community Event Team

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Re: [Map] Wuzhai [WIP]

Very nice map mate.


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Old 09-30-2008, 07:45 PM   #238

HughJass's Avatar
Re: [Map] Wuzhai [WIP]

goood work on the industry! Looks sweet.

The only problem I have is that the static colors dont match up with the terrain colors, I'd say darken them a bit. (as stated)

Good luck, and can you post a minimap and possibly the vehicle lay out?


Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass
"Who said that?- You know, fuck you hughjassy" -Fuzzhead
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Old 09-30-2008, 07:55 PM   #239
PR Mapper Team

[R-DEV]Dr Rank's Avatar
Re: [Map] Wuzhai [WIP]

Looking ace mate, keep it up

Quote:
Originally Posted by HughJass View Post
The only problem I have is that the static colors dont match up with the terrain colors, I'd say darken them a bit.
Once he's set up and run the object lightmaps this will no longer be a problem. He doesn't need to tweak his object lighting just yet.



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Old 09-30-2008, 07:58 PM   #240
PR Developer

[R-DEV]~KILL~Pirate's Avatar
Re: [Map] Wuzhai [WIP]

Very Nice spacemanc Looks great,keep up the nice work!!




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