|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#91 | |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
|
Re: [Map] Wuzhai
Quote:
Btw, Spacemanc you might wanna cut down those trees that are very close to the fence coz i highly doubt that any army in the world would leave trees that people can use for cover that close to their base. There should be ATLEAST 10 meters from the fence to the closest tree. Maybe even more | |
|
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
|
||
|
|
|
#92 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
|
Re: [Map] Wuzhai
Theres plenty of low cover in the forests atm. Also I dont think the picture shows how far back from the fence the forest is - its already about 10m apart from the odd stray tree. Also theres a double fence and the "access" points dont line up, so you have to run in the open there to get through. Its the first flag Ive "completed" in detail and I spent alot of time thinking about how it would play out and covering lines of fire etc. I think it would be quite balanced, but hey Im often wrong!
The tunnel entrance will be alot different - Im experimentling with stuff on that flag atm. Ive spent most of my time concealing it in the terrain and installing to top shaft ( not easy ) If I cant get what im looking for Ill scrap it and just put a door on a hillside if I have to. |
|
|
|
#93 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
|
Re: [Map] Wuzhai
Well if you move the tree line to at least tree times the distance between the fences, or 1.5 times the tree height, whichever is greater, it should look OK.
And remove ALL of the stray trees, this is a military installation not a goddamn park, soldier. |
|
Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
|
|
|
|
|
#94 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
|
Re: [Map] Wuzhai
Yep. Cut 'em down!
|
|
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
|
|
|
|
|
#95 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
|
Re: [Map] Wuzhai
lol - ok will give it a try later.
|
|
| Sponsored Links | |
|
|
#96 |
![]() |
Re: [Map] Wuzhai
If you cut it down place some tree log and tree stumps so you can see they were there but than they got cut.
|
|
Last edited by hall0; 05-21-2008 at 02:50 PM.
|
|
|
#97 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
|
Re: [Map] Wuzhai
i did that already and it looks much better now, and the logs provide a bit of cover
|
|
|
|
#98 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
|
Re: [Map] Wuzhai
Logs would be removed, they would be brought into the compound to stop them being used as cover. Tree stumps are a good idea though, near the edges of the forest.
|
|
Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
|
|
|
|
|
#99 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
|
Re: [Map] Wuzhai
^^Yeah. Tree stumps is a good idea
|
|
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
|
|
|
|
|
#100 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 966
|
Re: [Map] Wuzhai
|
|
| Sponsored Links | |
![]() |
| Bookmarks |
| Tags |
| map, wip, wuzhai |
| Thread Tools | |
| Display Modes | |
|
|