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Old 05-20-2008, 04:16 PM   #91

Waaah_Wah's Avatar
Re: [Map] Wuzhai

Quote:
Originally Posted by Jonny View Post

Forests:
Lower a significant proportion of the trees, it will look and feel better. The denser the forest the better, too. You can easily justify large expanses of grass to make a proper forest feel. So more bushes and lower trees please.
Personally i think it looks lovely now.

Btw, Spacemanc you might wanna cut down those trees that are very close to the fence coz i highly doubt that any army in the world would leave trees that people can use for cover that close to their base. There should be ATLEAST 10 meters from the fence to the closest tree. Maybe even more

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Old 05-20-2008, 04:41 PM   #92

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Re: [Map] Wuzhai

Theres plenty of low cover in the forests atm. Also I dont think the picture shows how far back from the fence the forest is - its already about 10m apart from the odd stray tree. Also theres a double fence and the "access" points dont line up, so you have to run in the open there to get through. Its the first flag Ive "completed" in detail and I spent alot of time thinking about how it would play out and covering lines of fire etc. I think it would be quite balanced, but hey Im often wrong!

The tunnel entrance will be alot different - Im experimentling with stuff on that flag atm. Ive spent most of my time concealing it in the terrain and installing to top shaft ( not easy ) If I cant get what im looking for Ill scrap it and just put a door on a hillside if I have to.
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Old 05-20-2008, 04:49 PM   #93
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Re: [Map] Wuzhai

Well if you move the tree line to at least tree times the distance between the fences, or 1.5 times the tree height, whichever is greater, it should look OK.

And remove ALL of the stray trees, this is a military installation not a goddamn park, soldier.

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Old 05-20-2008, 05:15 PM   #94

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Re: [Map] Wuzhai

Yep. Cut 'em down!

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 05-20-2008, 05:39 PM   #95

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Re: [Map] Wuzhai

lol - ok will give it a try later.
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Old 05-21-2008, 07:31 AM   #96

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Re: [Map] Wuzhai

If you cut it down place some tree log and tree stumps so you can see they were there but than they got cut.
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Last edited by hall0; 05-21-2008 at 02:50 PM.
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Old 05-21-2008, 07:46 AM   #97

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Re: [Map] Wuzhai

i did that already and it looks much better now, and the logs provide a bit of cover
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Old 05-21-2008, 01:26 PM   #98
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Re: [Map] Wuzhai

Logs would be removed, they would be brought into the compound to stop them being used as cover. Tree stumps are a good idea though, near the edges of the forest.

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Old 05-21-2008, 02:09 PM   #99

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Re: [Map] Wuzhai

^^Yeah. Tree stumps is a good idea

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 05-21-2008, 03:05 PM   #100

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Re: [Map] Wuzhai

Quote:
Originally Posted by Jonny View Post
Logs would be removed, they would be brought into the compound to stop them being used as cover. Tree stumps are a good idea though, near the edges of the forest.
They have a very lax CO at this base - they just chopped them down and let them rot :P
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