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| PR Community Modding : Discussion on PR community mod projects. |
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#11 |
![]() Join Date: May 2007
Posts: 502
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well ive been experimenting with other dust effects i can use for the firing, and i can't find anything thats toned down enough, honestly i think the current dust is fine because it give people a chance to spot the gunner since previously people did that while following the smoke trail.
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#12 |
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PR Contributor
![]() Join Date: Dec 2007
Posts: 400
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Ye REALLY nice man! Dunno about whether its too fast or not but that easy to sort out. Love the dust effect!
How did you view your edits in the object editor? I'd like to slow the time down but cant find a way.... |
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#13 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,225
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i actually have to agree, i think it's pretty spot on. When you fire an RPG threes a ton of dust kickup from the RPG getting pushed out front and back, so thats going to be a lot of dust kicked up...looks perfect.
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#14 |
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PR Contributor
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RPGs are rockets...
They are pushed out the tube by a small charge but after a little bit the rocket turns on and keeps it flying. The "puh!" sound is the charge and the "tssssss" is the sound of the rocket. Notice there is a small delay between the two. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#15 |
![]() Join Date: May 2007
Posts: 502
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@ Mescaldrav, i didn't use the editor, i just messed around in the tweak file. And it's not my effect, i just added an existing effect to the weapon.
@Clypp, well the point is, there shouldn't be a trail following the rocket and thats what i did. |
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#16 |
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the sound could be a little louder............my opinion
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![]() Da Supa Engie makes all vehicles go boom Dont mention my brothers squirrels, i get sensitive |
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#17 |
![]() Join Date: May 2007
Posts: 502
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well i didn't touch the sound... like ive said, i only touched the smoke trail and the firing effects. ive also done the same toi the AT4 because i think thers no smoke trail on that... or so ive seen in videos.
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#18 |
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PR Developer
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Looks nice.
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#19 |
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PR Beta Testing Team Member
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Faster, Harder, Rpger - Its nice
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#20 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 185
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Looks really good. The amount of smoke is just fine for a dusty map like Archer.
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| effects, rpg, wip |
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