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Old 04-21-2008, 04:11 PM   #1

MelexM's Avatar
Exclamation [Help!] I am Modding with BF2editor 1.3 and I have a few problems...

Help| Iam Modding with BF2editor 1.3 and I have a few problems...

Hello,
My Real Name Is Agam.
Iam Modding with BF2 1.4 editor (i didn't realy edit yet) :P
So Here are some of My Problems:
1) when its loading the software it says a lot of erors like these (When i Open the "startupMod" and chose one of the possibilities.
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/load/loadingbar_empty
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/load/loadingbar_full



Ignored Warning[Console] : Unknown object or method!: hudManager.setMouseTextureCancel Ingame/GeneralIcons/crosshair_cancel.tga (Menu/HUD/HudSetup/GeneralHudSettings.con)


Ignored Warning[Console] : Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)


AND MEANY MORE!



2) I downloaded all the things for Modding with "PR" and i don't know if i did it ok..
Here is What I did:
I did all this:
from(http://www.realitymod.com/forum/f189-modding-tutorials/14468-tutorial-setting-up-bf2-editor-pr-mapping-modding.html)<< What i did yet:


Whatidid posted:
Quote:
Tools im using:
WinRAR ~ A tool like win zip, but better in many ways. Used to compress and exstract .zip and .rar files.
(Download: http://www.rarlab.com/rar/wrar362.exe)
BF2 Editor ~ used to crate maps etc.
(Download: http://www.fileplanet.com/164495/160...Mod-Toolkit-v3)


1. Getting Started
First you need the most recent versions of BF2, the BF2 Editor and PR all installed on your machine.

For this Tut im going to be using BF2 v1.41, BF2 editor v1.3 and PR v0.6

You should use the most recent versions of each, and if a version comes out where anything needs to be changed I will try and keep this updated. Please post and remind me to update it if it is not, and there is something missing / changed due to the new version.


2. Cloning the mod #1
Once you have done that, we can now get down to business.

First go to: "C:\Program Files\EA GAMES\Battlefield 2\mods\"
You will see in that folder a "bf2" folder and a "pr" folder, and maybe more if you have other mods installed but we only need the bf2 and pr folders


3. Cloning the mod #2
Copy and paste the "pr" folder into the same folder so you end up with a "copy of pr" folder. It may take a few mins for it to clone the pr mod folder....



4. Creating "pr_edit"
Now rename your "copy of pr" folder to "pr_edit"



5. Getting your content ready
So now we have our basic mod setup but we still need to do alot of work.
First lets get the vBF2 Objects working with it. The easiest way in the current BF2 editor version is to do this:
go to: "C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\"
select both the "Objects_client.zip" and the "Objects_server.zip" files and extract the files to: "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\", if it asks you to overwrite anything, say yes to all. (this may take a few mins, go make a cup of tea )

go to: "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\objects\"
This may sound like the same thing as we did before, but it is not! Select both the "Objects_client.zip" and the "Objects_server.zip" files, right click on them and click "Extract Here". This will take some time like above, and overwrite any files it asks you to.

We have done the above because the editor only reads files that are extracted. If they are zipped up, it can't read them very well/not at all. So effectively what we have done is put all the BF2 objects, and PR objects extracted into the objects folder for the editor to read.


6. Getting your lightmap sample files ready
If you want lightmaps on the PR Statics in your map (shadows etc) then follow this, otherwise skip to 7.
First you need the vBF2 lightmap samples. you can get them here: http://www.files.doomlab.com/Library...mapsamples.zip or http://www.act-of-war.de/bf2files/download.php?list.6 (read the readme in them to install them).
Once you have them installed, you can install the PR lightmaps. These lightmaps work in a different way but its easier for everyone this way.
First download the PR lightmap samples here: http://www.gloryhoundz.com/prmm/down...les_072007.zip (134mbs) (if the link breaks, post below reporting the issue)
Once downloaded, extract the .zip to: "C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\" and overwriting anything it asks you to.

7. Setting up your editor

Now we need to set up the editor.

First its best if you install these files that will help you make maps for PR by making the editor more compatible. Please download this .rar and extract it to: "C:\Program Files\EA GAMES\Battlefield 2\" (overwrite any files it asks you to).
Inside it are a few editor files and little extras to help you
Download: http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar

Now after you have done that, start the editor and when it gets to the "Select Startup MOD" Screen, click on "pr_edit" and press ok.

Should load up pretty fast as, at the moment, it's not set to load up much.

Now we need to go to the mod manager to tell it what we want it to load. In the toolbar of the bf2 editor go to: Mod > Mod Manager...


In the Mod Manager click on the tab "Editor Content" and in there check every box in the list. If it has a white box next to it it is unchecked and will not load, if it has a green box it is checked and will load the content related to it. (IE: Common, Dynamic Objects, Effects, etc.)

Then click ok, will take a few mins to sort it out.
"
So if idid a mistaqe tell me.

3) When i open Pr_edit in the editor and i open a map it tell me about highlight maps and when i want to move the camera to a better view it isn't doing anything..(on top is ok +normal is ok)
but the others are just sating in normal or on top.

4)+ When i try in terrain editor to open a map it says:


ERROR posted:
Quote:
mods\bf2\levels\daqing_oilfields\init.con NOT FOUND!
MelexM is offline Reply With Quote
Old 04-21-2008, 04:38 PM   #2
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
http://www.realitymod.com/forum/f189...map-audit.html

http://www.realitymod.com/forum/f189...t-mapping.html

http://www.realitymod.com/forum/f189...g-modding.html

the editor has lots of "errors" pop up when it starts up, its only natural...

BF2 and PR both have loads of errors that pop up when it loads, just you cant see them in normal BF2, if you load BF2 or PR up with the debugger in window mode you wouldn't believe how many errors you need to skip though which are really nothing...

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Old 04-21-2008, 04:43 PM   #3

MelexM's Avatar
and i had maney more errors not jast the error list..plz help
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Old 04-21-2008, 04:46 PM   #4
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Quote:
Init Engine (0.1.237.0)
Unable to identify gfx hw:
Description: Radeon X1950 Pro
VendorId: 1002 SubSysId: e190174b
DeviceId: 7280 Revision: 0
MultiSample mode: Off
MultiSample mode: 2Samples
MultiSample mode: 4Samples
MultiSample mode: 6Samples
HW supports D3DQUERYTYPE_OCCLUSION
HW occlusion culling is default off.
HW supports D3DQUERYTYPE_EVENT
[RendDX9] : Texturemanager cubetexture created: Created from code.
[Ra] : Trying to load MetaShader RaShaderBM.mfx
[Ra] : Trying to load MetaShader RaShaderSM.mfx
[Ra] : Trying to load MetaShader RaShaderSTM.mfx
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/bunker_approve exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/empty exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/map_mask exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_shovel exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_skorpion exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_sks exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_stone exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_tm62mine exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/bunker_request exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/firebase_approve exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/firebase_request exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/laserdesignator exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/ural4320 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landing exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landinga exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landingb exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landingc exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landingd exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landinge exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/tow2a exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/kornet exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/binocsicon exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/bunker_mini_white exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/firebase_mini_white exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_apc2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_artproject exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_civicar exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_dirtbike exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_jeep2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_jeep3 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_lighthelo exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_pilot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/hud/compass exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/map_gps_mainframe exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/usrif_m14 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/chlat_pf89 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/hgr_molotov exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_f1grenade exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_g3a3scope exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_m40a3 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_mosinsniper exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_ppsh exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/select_rusmoke exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/spaaten exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_sks exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_mosinsniper exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_ppsh exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_skorpion exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_g3a3scope exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_m40a3 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/menu_stone exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/usrif_m14 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/amraam_missile exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/cbu_87 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/selection/blank exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/paradrop exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/air/attack/a10/rocketcrosshair exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/2s1 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/scim exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/sagger exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/mi24v2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/mi24 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/gaz69 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/zis3 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/gaskin exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/bmd2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/bmd1 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/bmd exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/m35 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/vehicleicons/apache exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/staticweapons/oerlikonaa_icon exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/staticweapons/rh202aa_icon exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m830a1_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/rangefind exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/fim92_stinger exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m829a3_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/3bm42m_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/125ii_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/type57_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m929_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/sa19_grissom exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/3bk31_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/type84_smoke exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/uor84mm_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m919_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m240c_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landingf exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/lz/landingg exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/spaaten_mini exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/3bk29_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/hj8_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/pkt_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/25mm_sabot exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/25mm_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/3d17_smoke exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/oian_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/m792_heat exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/l8a1_smoke exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/common/9m133_coax exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_saxon exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_scimitar exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_semitruck exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_supporttruck exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_tank2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_towjeep exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_v22 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/rallypoint_mini_white exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_supporttruck exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/ammo exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/c4 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/c4slam exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/handgrenade exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/ied exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/kevlarvest exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/laserpainter exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/mine exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/shovel exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/smokegrenade exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/weapons/icons/hud/specialkiticons/wrench exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/minimap/mini_jetattack exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_jeep2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_crewman exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_crewman_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_grenadier exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_at_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_marksman exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_grenadier_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_jetattack exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_light_ammo exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_lighthelo exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_light_ammo_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_saxon exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_scimitar exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_aa exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_semitruck exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_marksman_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_apc2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_civilian exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_tank2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_attack_heli exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_civilian_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_civicar exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/icons/icon_cas exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/minimap/icons/icon_lz exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_officer exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_towjeep exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_officer_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_aa_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/vehicles/icons/hud/menuicons/menuicon_antiair2 exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_pilot_outline exists twice in same atlas, this will lose object references!!
Ignored Warning[TextureAtlas] : Atlas: Virtual file: menu/hud/texture/ingame/kits/icons/kit_at exists twice in same atlas, this will lose object references!!
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/load/loadingbar_empty
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/load/loadingbar_full
Meme: Loading: Menu/InGame
Meme: Loading: TopLayer
Meme: Loading: Left
Meme: Loading: Top
Meme: Loading: TopRight
Meme: Loading: BottomLeftStatic
Meme: Loading: BottomLeftAnimate
Meme: Loading: BottomRightStatic
Meme: Loading: BottomRightAnimate
Meme: Loading: Global
Font loaded: Fonts/vehicleHudFont_6.dif
Font loaded: Fonts/digitalNumbers.dif
Font loaded: Fonts/digitalSmallNumbers2.dif
[Console] : Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
Ignored Warning[Console] : Unknown object or method!: hudBuilder.setObjectMarkerNodeLockTextOsu25set -32 8 (Menu/HUD/HudSetup/Vehicles/HudElementsSu25Pilot.con)
Font loaded: Fonts/English/StandardTextBold_15.dif
Init Input Devices
[EditorEngine] : MouseDevice is initialized
[EditorEngine] : KeyboardDevice is initialized
Load Settings
[GameLogic] : CREATING TRIGGERABLE MANAGER!

[Game] : Created Triggerable Manager
[GameLogic] : Setting GameStatus 3
Max number of voices: 128
EAX3.0Emulated available: Yes
Sound 3D provider: "DirectSound" (Software Audio)
EAX version: 3
Quality Level: 0
Ignored Warning[Console] : Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Load plugin: [BF2Editor\Plugin\ConsoleUI.dll]
Load plugin: [BF2Editor\Plugin\Import.dll]
Load plugin: [BF2Editor\Plugin\LevelEditor.dll]
Ignored Warning[Console] : Too many arguments, the max no of arguments is 3!: ObjectSpawnerDef.AddDef ObjectSpawnerDef.AddDef CH_US_AAS IGLA_DJIGIT USAAS_STINGER _ART ARS_D30 USART_LW155 (mods/pr_edit/leveleditor/objectspawnerdef.con)
Load plugin: [BF2Editor\Plugin\ObjectEditor.dll]
[RendDX9] : Texturemanager cubetexture created: Created from code.
[Tweaker] Load Object (ObjectTemplate)
[Tweaker] Load Object (LightmapSettings)
Load plugin: [BF2Editor\Plugin\TerrainEditor.dll]
Loading [mods\pr_edit\Objects\common]
Ignored Warning[Base] : Template with name: deployable_aam167_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_aazpu4_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_bunker_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_ch_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_gb_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_mec_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_us_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_firebase_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_razorwire_dummy already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_sandbags_5m_dummy already exists. Setting existing one as active.
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/ingame/minimap/icons/icon_skull
Ignored Warning[Game] : templ not found:ch_trk_support
Ignored Warning[Game] : templ not found:jep_nanjing
Ignored Warning[Game] : templ not found:ch_officer
Ignored Warning[Game] : templ not found:ch_engineer
Ignored Warning[Game] : templ not found:ch_engineer_mntn
Ignored Warning[Game] : templ not found:ch_engineer_urban
Ignored Warning[Game] : templ not found:ch_medic
Ignored Warning[Game] : templ not found:ch_rifleman
Ignored Warning[Game] : templ not found:ch_riflemanab
Ignored Warning[Game] : templ not found:ch_pilot
Ignored Warning[Game] : templ not found:ch_tanker
Ignored Warning[Game] : templ not found:ch_riflemanaa
Ignored Warning[Game] : templ not found:ch_at
Ignored Warning[Game] : templ not found:ch_sniper
Ignored Warning[Game] : templ not found:ch_support
Ignored Warning[Game] : templ not found:ch_marksman
Ignored Warning[Game] : templ not found:ch_riflemanat
Ignored Warning[Game] : templ not found:ch_assault
Ignored Warning[Game] : templ not found:ch_specops
Ignored Warning[Game] : templ not found:mil_trk_support
Ignored Warning[Game] : templ not found:mil_jeep_technical
Ignored Warning[Game] : templ not found:chinsurgent_officer
Ignored Warning[Game] : templ not found:chinsurgent_medic
Ignored Warning[Game] : templ not found:chinsurgent_militant
Ignored Warning[Game] : templ not found:chinsurgent_sapper
Ignored Warning[Game] : templ not found:chinsurgent_scout
Ignored Warning[Game] : templ not found:chinsurgent_pilot
Ignored Warning[Game] : templ not found:chinsurgent_tanker
Ignored Warning[Game] : templ not found:chinsurgent_riflemanat
Ignored Warning[Game] : templ not found:chinsurgent_riflemanaa
Ignored Warning[Game] : templ not found:chinsurgent_support
Ignored Warning[Game] : templ not found:chinsurgent_sniper
Ignored Warning[Game] : templ not found:chinsurgent_assault
Ignored Warning[Game] : templ not found:chinsurgent_at
Ignored Warning[Game] : templ not found:chinsurgent_marksman
Ignored Warning[Game] : templ not found:chinsurgent_specops
Ignored Warning[Game] : templ not foundickup_latmilitia
Ignored Warning[Game] : templ not foundickup_pkmmilitia
Ignored Warning[Game] : templ not foundickup_aamilitia
Ignored Warning[Game] : templ not foundickup_hatmilitia
Ignored Warning[Game] : templ not foundickup_mosinmilitia
Ignored Warning[Game] : templ not found:iraqapc_brdm2
Ignored Warning[Game] : templ not found:iraqtnk_t62
Ignored Warning[Game] : templ not found:mil_jeep_technical
Ignored Warning[Game] : templ not found:iraqjep_gaz69
Ignored Warning[Game] : templ not found:mil_jeep_support
Ignored Warning[Game] : templ not found:mil_trk_ural4320
Ignored Warning[Base] : Template with name: rallypoint_ch_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_ch_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_supportvehicle_ch_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_trk_support
Ignored Warning[Base] : Template with name: deployable_vehicle_ch_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:jep_nanjing
Ignored Warning[Base] : Template with name: CH_OFFICERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_officer
Ignored Warning[Base] : Template with name: CH_ENGINEERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_engineer
Ignored Warning[Base] : Template with name: CH_ENGINEERMNTNKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_engineer_mntn
Ignored Warning[Base] : Template with name: CH_ENGINEERURBANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_engineer_urban
Ignored Warning[Base] : Template with name: CH_MEDICKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_medic
Ignored Warning[Base] : Template with name: CH_RIFLEMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_rifleman
Ignored Warning[Base] : Template with name: CH_RIFLEMANABKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_riflemanab
Ignored Warning[Base] : Template with name: CH_PILOTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_pilot
Ignored Warning[Base] : Template with name: CH_TANKERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_tanker
Ignored Warning[Base] : Template with name: CH_AAKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_riflemanaa
Ignored Warning[Base] : Template with name: CH_HVYATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_at
Ignored Warning[Base] : Template with name: CH_SNIPERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_sniper
Ignored Warning[Base] : Template with name: CH_SUPPORTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_support
Ignored Warning[Base] : Template with name: CH_MARKSMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_marksman
Ignored Warning[Base] : Template with name: CH_RIFLEMANATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_riflemanat
Ignored Warning[Base] : Template with name: CH_ASSAULTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_assault
Ignored Warning[Base] : Template with name: CH_SPECOPSKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:ch_specops
Ignored Warning[Game] : templ not found:ch_officer_nvg
Ignored Warning[Game] : templ not found:ch_engineer_nvg
Ignored Warning[Game] : templ not found:ch_engineer_mntn_nvg
Ignored Warning[Game] : templ not found:ch_engineer_urban_nvg
Ignored Warning[Game] : templ not found:ch_medic_nvg
Ignored Warning[Game] : templ not found:ch_rifleman_nvg
Ignored Warning[Game] : templ not found:ch_riflemanab_nvg
Ignored Warning[Game] : templ not found:ch_pilot_nvg
Ignored Warning[Game] : templ not found:ch_tanker_nvg
Ignored Warning[Game] : templ not found:ch_riflemanaa_nvg
Ignored Warning[Game] : templ not found:ch_at_nvg
Ignored Warning[Game] : templ not found:ch_sniper_nvg
Ignored Warning[Game] : templ not found:ch_support_nvg
Ignored Warning[Game] : templ not found:ch_marksman_nvg
Ignored Warning[Game] : templ not found:ch_riflemanat_nvg
Ignored Warning[Game] : templ not found:ch_assault_nvg
Ignored Warning[Game] : templ not found:ch_specops_nvg
Ignored Warning[Game] : templ not found:aav_type95
Ignored Warning[Game] : templ not found:apc_wz551
Ignored Warning[Game] : templ not found:tnk_type98
Ignored Warning[Game] : templ not found:jep_nanjing
Ignored Warning[Game] : templ not found:jep_paratrooper
Ignored Warning[Game] : templ not found:chjep_uazsupport
Ignored Warning[Game] : templ not found:chthe_z8
Ignored Warning[Game] : templ not found:ahe_z10
Ignored Warning[Game] : templ not found:che_wz11
Ignored Warning[Game] : templ not found:air_j10
Ignored Warning[Game] : templ not found:ch_jet_fantan
Ignored Warning[Game] : templ not foundickup_camera
Ignored Warning[Game] : templ not foundpak_atv
Ignored Warning[Game] : templ not found:boat_rib
Ignored Warning[Game] : templ not foundpak_forklift
Ignored Warning[Game] : templ not found:dirtbike
Ignored Warning[Game] : templ not found:gb_trk_support
Ignored Warning[Game] : templ not found:gb_jeep_landrover
Ignored Warning[Game] : templ not found:gb_officer
Ignored Warning[Game] : templ not found:gb_engineer
Ignored Warning[Game] : templ not found:gb_engineer_mntn
Ignored Warning[Game] : templ not found:gb_engineer_urban
Ignored Warning[Game] : templ not found:gb_medic
Ignored Warning[Game] : templ not found:gb_rifleman
Ignored Warning[Game] : templ not found:gb_riflemanab
Ignored Warning[Game] : templ not found:gb_pilot
Ignored Warning[Game] : templ not found:gb_tanker
Ignored Warning[Game] : templ not found:gb_riflemanaa
Ignored Warning[Game] : templ not found:gb_at
Ignored Warning[Game] : templ not found:gb_sniper
Ignored Warning[Game] : templ not found:gb_support
Ignored Warning[Game] : templ not found:gb_marksman
Ignored Warning[Game] : templ not found:gb_riflemanat
Ignored Warning[Game] : templ not found:gb_assault
Ignored Warning[Game] : templ not found:gb_specops
Ignored Warning[Base] : Template with name: rallypoint_gb_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_gb_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_supportvehicle_gb_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_trk_support
Ignored Warning[Base] : Template with name: deployable_vehicle_gb_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_jeep_landrover
Ignored Warning[Base] : Template with name: GB_OFFICERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_officer
Ignored Warning[Base] : Template with name: GB_ENGINEERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_engineer
Ignored Warning[Base] : Template with name: GB_ENGINEERMNTNKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_engineer_mntn
Ignored Warning[Base] : Template with name: GB_ENGINEERURBANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_engineer_urban
Ignored Warning[Base] : Template with name: GB_MEDICKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_medic
Ignored Warning[Base] : Template with name: GB_RIFLEMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_rifleman
Ignored Warning[Base] : Template with name: GB_RIFLEMANABKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_riflemanab
Ignored Warning[Base] : Template with name: GB_PILOTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_pilot
Ignored Warning[Base] : Template with name: GB_TANKERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_tanker
Ignored Warning[Base] : Template with name: GB_AAKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_riflemanaa
Ignored Warning[Base] : Template with name: GB_HVYATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_at
Ignored Warning[Base] : Template with name: GB_SNIPERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_sniper
Ignored Warning[Base] : Template with name: GB_SUPPORTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_support
Ignored Warning[Base] : Template with name: GB_MARKSMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_marksman
Ignored Warning[Base] : Template with name: GB_RIFLEMANATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_riflemanat
Ignored Warning[Base] : Template with name: GB_ASSAULTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_assault
Ignored Warning[Base] : Template with name: GB_SPECOPSKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:gb_specops
Ignored Warning[Game] : templ not found:gb_officer_nvg
Ignored Warning[Game] : templ not found:gb_engineer_nvg
Ignored Warning[Game] : templ not found:gb_engineer_mntn_nvg
Ignored Warning[Game] : templ not found:gb_engineer_urban_nvg
Ignored Warning[Game] : templ not found:gb_medic_nvg
Ignored Warning[Game] : templ not found:gb_rifleman_nvg
Ignored Warning[Game] : templ not found:gb_riflemanab_nvg
Ignored Warning[Game] : templ not found:gb_pilot_nvg
Ignored Warning[Game] : templ not found:gb_tanker_nvg
Ignored Warning[Game] : templ not found:gb_riflemanaa_nvg
Ignored Warning[Game] : templ not found:gb_at_nvg
Ignored Warning[Game] : templ not found:gb_sniper_nvg
Ignored Warning[Game] : templ not found:gb_support_nvg
Ignored Warning[Game] : templ not found:gb_marksman_nvg
Ignored Warning[Game] : templ not found:gb_riflemanat_nvg
Ignored Warning[Game] : templ not found:gb_assault_nvg
Ignored Warning[Game] : templ not found:gb_specops_nvg
Ignored Warning[Game] : templ not found:usaav_m6
Ignored Warning[Game] : templ not found:gb_apc_warrior
Ignored Warning[Game] : templ not found:gb_tnk_challenger
Ignored Warning[Game] : templ not found:gb_tnk_challenger_green
Ignored Warning[Game] : templ not found:gb_saxon
Ignored Warning[Game] : templ not found:gb_jeep_landrover
Ignored Warning[Game] : templ not found:gb_jeep_landrover_support
Ignored Warning[Game] : templ not found:gbthe_merlin
Ignored Warning[Game] : templ not found:gb_ahe_apache
Ignored Warning[Game] : templ not found:gb_jet_eurofighter
Ignored Warning[Game] : templ not found:mec_trk_support
Ignored Warning[Game] : templ not found:jep_vodnik
Ignored Warning[Game] : templ not found:mec_officer
Ignored Warning[Game] : templ not found:mec_engineer
Ignored Warning[Game] : templ not found:mec_engineer_mntn
Ignored Warning[Game] : templ not found:mec_engineer_urban
Ignored Warning[Game] : templ not found:mec_medic
Ignored Warning[Game] : templ not found:mec_rifleman
Ignored Warning[Game] : templ not found:mec_riflemanab
Ignored Warning[Game] : templ not found:mec_pilot
Ignored Warning[Game] : templ not found:mec_tanker
Ignored Warning[Game] : templ not found:mec_riflemanaa
Ignored Warning[Game] : templ not found:mec_at
Ignored Warning[Game] : templ not found:mec_sniper
Ignored Warning[Game] : templ not found:mec_support
Ignored Warning[Game] : templ not found:mec_marksman
Ignored Warning[Game] : templ not found:mec_riflemanat
Ignored Warning[Game] : templ not found:mec_assault
Ignored Warning[Game] : templ not found:mec_specops
Ignored Warning[Base] : Template with name: rallypoint_mec_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_mec_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_supportvehicle_mec_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_trk_support
Ignored Warning[Base] : Template with name: deployable_vehicle_mec_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:jep_vodnik
Ignored Warning[Base] : Template with name: MEC_OFFICERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_officer
Ignored Warning[Base] : Template with name: MEC_ENGINEERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_engineer
Ignored Warning[Base] : Template with name: MEC_ENGINEERMNTNKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_engineer_mntn
Ignored Warning[Base] : Template with name: MEC_ENGINEERURBANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_engineer_urban
Ignored Warning[Base] : Template with name: MEC_MEDICKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_medic
Ignored Warning[Base] : Template with name: MEC_RIFLEMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_rifleman
Ignored Warning[Base] : Template with name: MEC_RIFLEMANABKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_riflemanab
Ignored Warning[Base] : Template with name: MEC_PILOTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_pilot
Ignored Warning[Base] : Template with name: MEC_TANKERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_tanker
Ignored Warning[Base] : Template with name: MEC_AAKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_riflemanaa
Ignored Warning[Base] : Template with name: MEC_HVYATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_at
Ignored Warning[Base] : Template with name: MEC_SNIPERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_sniper
Ignored Warning[Base] : Template with name: MEC_SUPPORTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_support
Ignored Warning[Base] : Template with name: MEC_MARKSMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_marksman
Ignored Warning[Base] : Template with name: MEC_RIFLEMANATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_riflemanat
Ignored Warning[Base] : Template with name: MEC_ASSAULTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_assault
Ignored Warning[Base] : Template with name: MEC_SPECOPSKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:mec_specops
Ignored Warning[Game] : templ not found:mec_officer_nvg
Ignored Warning[Game] : templ not found:mec_engineer_nvg
Ignored Warning[Game] : templ not found:mec_engineer_mntn_nvg
Ignored Warning[Game] : templ not found:mec_engineer_urban_nvg
Ignored Warning[Game] : templ not found:mec_medic_nvg
Ignored Warning[Game] : templ not found:mec_rifleman_nvg
Ignored Warning[Game] : templ not found:mec_riflemanab_nvg
Ignored Warning[Game] : templ not found:mec_pilot_nvg
Ignored Warning[Game] : templ not found:mec_tanker_nvg
Ignored Warning[Game] : templ not found:mec_riflemanaa_nvg
Ignored Warning[Game] : templ not found:mec_at_nvg
Ignored Warning[Game] : templ not found:mec_sniper_nvg
Ignored Warning[Game] : templ not found:mec_support_nvg
Ignored Warning[Game] : templ not found:mec_marksman_nvg
Ignored Warning[Game] : templ not found:mec_riflemanat_nvg
Ignored Warning[Game] : templ not found:mec_assault_nvg
Ignored Warning[Game] : templ not found:mec_specops_nvg
Ignored Warning[Game] : templ not found:aav_tunguska
Ignored Warning[Game] : templ not found:apc_btr90
Ignored Warning[Game] : templ not found:mec_apc_bmp3
Ignored Warning[Game] : templ not found:rutnk_t90
Ignored Warning[Game] : templ not found:jep_vodnik
Ignored Warning[Game] : templ not found:jep_mec_paratrooper
Ignored Warning[Game] : templ not found:iraqjep_uazsupport
Ignored Warning[Game] : templ not found:the_mi17
Ignored Warning[Game] : templ not found:ahe_havoc
Ignored Warning[Game] : templ not found:she_ec635
Ignored Warning[Game] : templ not found:ruair_mig29
Ignored Warning[Game] : templ not found:iraqair_su25a
Ignored Warning[Game] : templ not found:meinsurgent_officer
Ignored Warning[Game] : templ not found:meinsurgent_ambusher
Ignored Warning[Game] : templ not found:meinsurgent_civilian
Ignored Warning[Game] : templ not found:meinsurgent_insurgent
Ignored Warning[Game] : templ not found:meinsurgent_scout
Ignored Warning[Game] : templ not found:meinsurgent_warveteran
Ignored Warning[Game] : templ not foundickup_latmei
Ignored Warning[Game] : templ not foundickup_pkmmei
Ignored Warning[Game] : templ not foundickup_svdmei
Ignored Warning[Game] : templ not foundickup_mosinmei
Ignored Warning[Game] : templ not foundickup_aamei
Ignored Warning[Game] : templ not found:jep_technical2
Ignored Warning[Game] : templ not found:iraqjep_gaz69
Ignored Warning[Game] : templ not foundpak_civ1
Ignored Warning[Game] : templ not foundpak_civ1_bomber
Ignored Warning[Game] : templ not foundpak_civ1_spawner
Ignored Warning[Game] : templ not foundpak2_semi
Ignored Warning[Game] : templ not foundpak2_semi_bomber
Ignored Warning[Game] : templ not found:us_trk_support
Ignored Warning[Game] : templ not found:usjep_hmmwv
Ignored Warning[Game] : templ not found:us_officer
Ignored Warning[Game] : templ not found:us_engineer
Ignored Warning[Game] : templ not found:us_engineer_mntn
Ignored Warning[Game] : templ not found:us_engineer_urban
Ignored Warning[Game] : templ not found:us_medic
Ignored Warning[Game] : templ not found:us_rifleman
Ignored Warning[Game] : templ not found:us_riflemanab
Ignored Warning[Game] : templ not found:us_pilot
Ignored Warning[Game] : templ not found:us_tanker
Ignored Warning[Game] : templ not found:us_riflemanaa
Ignored Warning[Game] : templ not found:us_at
Ignored Warning[Game] : templ not found:us_sniper
Ignored Warning[Game] : templ not found:us_support
Ignored Warning[Game] : templ not found:us_marksman
Ignored Warning[Game] : templ not found:us_riflemanat
Ignored Warning[Game] : templ not found:us_assault
Ignored Warning[Game] : templ not found:us_specops
Ignored Warning[Base] : Template with name: rallypoint_us_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_commandpost_us_spawner already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: deployable_supportvehicle_us_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_trk_support
Ignored Warning[Base] : Template with name: deployable_vehicle_us_spawner already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:usjep_hmmwv
Ignored Warning[Base] : Template with name: US_OFFICERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_officer
Ignored Warning[Base] : Template with name: US_ENGINEERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_engineer
Ignored Warning[Base] : Template with name: US_ENGINEERMNTNKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_engineer_mntn
Ignored Warning[Base] : Template with name: US_ENGINEERURBANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_engineer_urban
Ignored Warning[Base] : Template with name: US_MEDICKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_medic
Ignored Warning[Base] : Template with name: US_RIFLEMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_rifleman
Ignored Warning[Base] : Template with name: US_RIFLEMANABKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_riflemanab
Ignored Warning[Base] : Template with name: US_PILOTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_pilot
Ignored Warning[Base] : Template with name: US_TANKERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_tanker
Ignored Warning[Base] : Template with name: US_AAKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_riflemanaa
Ignored Warning[Base] : Template with name: US_HVYATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_at
Ignored Warning[Base] : Template with name: US_SNIPERKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_sniper
Ignored Warning[Base] : Template with name: US_SUPPORTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_support
Ignored Warning[Base] : Template with name: US_MARKSMANKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_marksman
Ignored Warning[Base] : Template with name: US_RIFLEMANATKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_riflemanat
Ignored Warning[Base] : Template with name: US_ASSAULTKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_assault
Ignored Warning[Base] : Template with name: US_SPECOPSKIT already exists. Setting existing one as active.
Ignored Warning[Game] : templ not found:us_specops
Ignored Warning[Game] : templ not found:us_officer_nvg
Ignored Warning[Game] : templ not found:us_engineer_nvg
Ignored Warning[Game] : templ not found:us_engineer_mntn_nvg
Ignored Warning[Game] : templ not found:us_engineer_urban_nvg
Ignored Warning[Game] : templ not found:us_medic_nvg
Ignored Warning[Game] : templ not found:us_rifleman_nvg
Ignored Warning[Game] : templ not found:us_riflemanab_nvg
Ignored Warning[Game] : templ not found:us_pilot_nvg
Ignored Warning[Game] : templ not found:us_tanker_nvg
Ignored Warning[Game] : templ not found:us_riflemanaa_nvg
Ignored Warning[Game] : templ not found:us_at_nvg
Ignored Warning[Game] : templ not found:us_sniper_nvg
Ignored Warning[Game] : templ not found:us_support_nvg
Ignored Warning[Game] : templ not found:us_marksman_nvg
Ignored Warning[Game] : templ not found:us_riflemanat_nvg
Ignored Warning[Game] : templ not found:us_assault_nvg
Ignored Warning[Game] : templ not found:us_specops_nvg
Ignored Warning[Game] : templ not found:usaav_m6
Ignored Warning[Game] : templ not found:usaav_avenger
Ignored Warning[Game] : templ not found:usapc_lav25
Ignored Warning[Game] : templ not found:ustnk_m1a2
Ignored Warning[Game] : templ not found:usjep_hmmwv
Ignored Warning[Game] : templ not found:usjep_hmmwvtow
Ignored Warning[Game] : templ not found:usjep_hmmwvcrows
Ignored Warning[Game] : templ not found:jeep_faav
Ignored Warning[Game] : templ not found:usjep_hmmwvsupport
Ignored Warning[Game] : templ not found:usthe_uh60
Ignored Warning[Game] : templ not found:ahe_mh6
Ignored Warning[Game] : templ not found:ahe_ah1z
Ignored Warning[Game] : templ not found:ahe_ah6
Ignored Warning[Game] : templ not found:ahe_ah6a
Ignored Warning[Game] : templ not found:usair_f18
Ignored Warning[Game] : templ not found:usair_f16
Ignored Warning[Game] : templ not found:usair_f15
Ignored Warning[Game] : templ not found:air_f35b
Ignored Warning[Game] : templ not found:usair_a10a
Ignored Warning[Game] : templ not found:v22
Ignored Warning[Base] : Template with name: DummyChildPosition already exists. Setting existing one as active.
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.PreCacheObject 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.networkableInfo BasicInfo (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.physicsType 3 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.isSleeping 0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.geometry xp1_zip_handle (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.collisionMesh xp1_zip_handle (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.seatAnimationSystem Objects/Vehicles/xpak_vehicles/xpak_zipline/ziplineAnimationSystem.inc (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.seatInformation ZiplineContainer 0.0/1.1/0.0 0/0/0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.addTemplate ZiplineContainerCamera (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.setPosition 0/-0.5/0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maintainCameraOnExit 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.autoUseAbility 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.isOpenVehicle 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.createComponent VehicleHud (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Light_Assault_outline.t ga" (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.vehicleHud.showInfo 0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.networkableInfo BasicInfo (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.PreCacheObject 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.setMaxZiplineLength 100.0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.setEntryRadius 3.0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.Timeout 60.0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.collisionStartRadius 1.5 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.ziplineSoldierHeight 0.7 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.distanceCannotEnter 3.5 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.networkableInfo BasicInfo (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.PreCacheObject 1 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.throwStrength2 0.0012 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.upThrowBoost2 0.39 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.degradeThrowStrength2 0.98 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.linkAttachMovement 0.00001 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.linkAttachTime 0.5 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.dismountCheckOffset 0.25 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minYNormal 0.5 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.attachClimberRadius 2.0 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.climbingSpeed 2.3 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.elasticity 0.2 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.airFriction 0.95 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.climbableAngle 0.5 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.dismountAngle 0.75 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.ClimbersAttachForce 0.14 (objects/common/dummyobjects.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.AwakeTime 6 (objects/common/dummyobjects.con)
Loading [mods\bf2\Objects\common]
Loading [mods\pr_edit\Objects\DynamicObjects]
Loading [mods\bf2\Objects\DynamicObjects]
Loading [mods\pr_edit\Objects\Effects]
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/effects/ambient/staticfx/e_sAmb_oiltower_fire.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.BlurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.minGasCloudRadius 2.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
Ignored Warning[Base] : Template with name: e_a10_vulcan_smoke already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: em_a10_vulcan_smoke_smoke already exists. Setting existing one as active.
Loading [mods\bf2\Objects\Effects]
Loading [mods\pr_edit\Objects\Kits]
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/ingame/kits/icons/kit_light_scope_outline
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/ingame/kits/icons/kit_light_scope
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/ingame/kits/icons/kit_rifle_outline
Ignored Warning[RendDX9] : Texture not found: menu/hud/texture/ingame/kits/icons/kit_rifle
[Physics] : CollisionManager::createTemplate(kitcol) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/kits/kitcol/Meshes/"
Ignored Warning[Base] : Template with name: mec_spec_kit_gun already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_sinrad already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_pouch4 already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_pouch2 already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_pouch1 already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_pouch5 already exists. Setting existing one as active.
Ignored Warning[Base] : Template with name: mec_spec_kit_pouch6 a