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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
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PR Lead Forum Moderator
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[Question] Making new skies?
I saw a DEV stating a little while back that they'd like some new skies but that nobody had bothered. Given that I for one am a little used to all the BF2 skies already, anyone mind enlightening me as to what are the requirements for a sky - dimension, file format, shape etc?
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#2 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Well I found these:
![]() ![]() In the BF2 mod folder, in Common_client.zip\Sky\Skydome\Textures\, so I assume that something similar could be found in the PR folder with the same name. But there isnt, so that would probably be where to add them in. EDIT You should look for a path like common\textures\cloud\Cloud06, because that is the one for Al Basrah. Another edit: found some PR ones: C:\Program Files\EA GAMES\Battlefield 2\mods\pr\common_client.zip\textures\sky\ So that folder will be where they go, you need a DDS plugin for whatever you want to view them in. I use irfanview cause its free & i'm cheap. EDIT, yet again: All sizes appear to be powers of 2, 32, 64, 128, 256, 512, 1024, 2048, etc. 2048x1024 and 2048x512 seem to be the only ones used for the main skyboxes, so stick to those. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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Last edited by Jonny; 04-06-2008 at 10:46 AM..
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#3 |
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PR Developer
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 1,056
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Found more in : common_client/textures/sky
They are all 2048x512 (the long one Jonny posted above) and in .dds |
![]() [R-DEV]Gaz - Oh no(t)oes! They're taking the only bit of Rhino that could SPELL!
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#4 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,447
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Yup, 2048x512 is the best size for the sky itself. If you want to make it a different size, you can, but it must be a power of 2 on each side as that's required by the dds file format.
They're mapped onto the inside of a dome - so the entire top line of the image is compressed to a single point, and the horizon is somewhere near the bottom. (Exactly where depends on the height of the map.) So as an image it'll need to look stretched towards the top, with the very top of the image all the same colour. To test, save as .dds (photoshop and GIMP both have plugins, or there are several file converters for it), shove it in one of the zips somewhere, and change the Skydome.skyTexture line in the sky.con for a map. |
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#5 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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And you go from this:
![]() to this: ![]() Which I think looks better for a battle, but I do live in the wettest part of england which is overcast on even the nicest day. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#6 |
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PR Lead Forum Moderator
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Cheers guys, I'll have a play over the next few days or so.
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#7 |
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I have a question. Do you think it is possible to add clouds to the game? Ones that move.
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![]() Don't assume anything or you will make an ass out of you an me. |
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#8 |
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PR Developer
![]() ![]() Join Date: Mar 2006
United KingdomLocation: Cambridge, UK
Posts: 3,447
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#9 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,877
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lol, tesher look at the sky and clouds move. And looks great. I so want there ingame.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#10 | |
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PR Operations Lead
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Quote:
a FH2 Dev made a tut on how to get skys from Terrgen into BF2 thou my bookmark for it is broken, search there forums and you should find it. | |
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