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| PR Community Modding : Discussion on PR community mod projects. |
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#71 | |
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As he said above:
Quote:
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#72 |
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Ok sry:$
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#73 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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24 FPS is the absolute minimum to use. Thats what films are made in, and it does just start to look jumpy on video games. So aim for between 24 and 30 on very low spec machines.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#74 | |
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Quote:
i have everything set to high just for the note ! | |
![]() Da Supa Engie makes all vehicles go boom Dont mention my brothers squirrels, i get sensitive |
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#75 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Thanks General Dragosh for checking it out. Whats the specs on your box?
Humm I surprised about the low FPS, but then again I not running a low end box :-\ My tests: Specs - Chip - Intel Core2duo @ 3 ghz Ram - 3 GB Video - Nvidia 8800 GTS ----------------------------------------- UK base 90fps UK outpost 90fps Fields 70 fps Lowest FPS 60fps To thoses that had bad FPS do you also have poor FPS on maps like Al Basrah and Kashan Desert? |
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#76 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Kashan - about 60 normally, about 100 using a scope.
Basrah - 40 before spawn, 30-50 driving around, 30 zoomed. So no, not really. I think its the undergrowth though, there is just too much. I think you are using it for something it was not supposed to be used for, it should only be short grass and rocks instead of deep fields. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#77 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Alright well good thing I can pull way back on the undergrowth.
Also it looks like the village destructible light maps have not been released, or wont be anytime soon, so I might be replacing all the PR village houses with bf2 middle eastern ones. A bit of work but should increase FPS as well. The bright white village building are messing up my cool shadows |
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Last edited by [R-DEV]CodeRedFox; 04-09-2008 at 04:58 PM..
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#78 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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did you download the PR lightmap files? this is the one which is posted on the PR tuts : http://www.gloryhoundz.com/prmm/down...les_072007.zip
also its possible that you disabled shadwos on statics... |
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#79 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Yep I have those, everything but PR destructibles have shadows. The reason I think they aren't out is this post:
I'll poke around the editor again, but I sure this is why. I'll send Rhino a pm about it. |
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#80 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Damn... i need these lightmaps for my map , too
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| afganistan, khara, map |
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