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Old 04-09-2008, 06:25 AM   #61
PR Mapper Team

[R-DEV]CodeRedFox's Avatar


KHARA V0.8 - Change List



Features:
British vs Insergents.
Afghanistan bases map.
Fight from lush poppie crops to high Afghanistan hills.
Long and hard mountain pass the British will have to travel.
British Outpost with sniper rifle over looking the valley.
Many mountain trails.

Map:
+ Undergrowth has been optimized
+ Destroyable objects now replaced with static where there were problems
+ Newer light map

Gameplay:
+ Majority of "General Map Design Considerations for PR" have been addressed
- Kits not working right.
- Picking an Officer still insta-kill (officers have been removed from spawn screen).
+ Insergents now have one main base in the hills and random destroyable rally points in the valley and hills.
+ Apache Attack chopper has been putback in, but only if the UK drives the insurgents out of the valley, this wont be easy!
+ Road has been added up to the UK base.
+ Many houses have been placed in the hills.
+ Insurgent random rallypoints have been mixed up.

Visual:
+ Undergrowth has been extended out
- Surrounding maps now added but having a issue (errors).
+ A few Soviet vs. Talaban era destroyed leftovers.
+ Mountains now have a mix of rocks and weeds.

*Issues
- Light maps on PR village houses dont show up yet. (not yet provided?)
- Sometime you can see hole in the land mesh.
- Tress need a good randomization on there rotations (all look the same direction).
- Insurgent rally point only show up after 20 sec at the beginning of the game?
- Some weird surrounding maps issue.
- AAS is enable but I'm not sure its working?


If you download the map and have any comments please leave them.

I have yet to test it with a large number of people.

* DOWNLOAD LINK * - PR_khara_080.zip
















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Last edited by [R-DEV]CodeRedFox; 05-12-2008 at 10:23 PM..
Old 04-09-2008, 06:44 AM   #62

Mora's Avatar
Are you still uploading or..? Because i only see 070.rar and 075.rar

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Old 04-09-2008, 06:48 AM   #63

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can ya make a test version of the map and make undergrowth be renderd on long distance ?



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Old 04-09-2008, 06:54 AM   #64
PR Mapper Team

[R-DEV]CodeRedFox's Avatar
Quote:
Originally Posted by Mora View Post
Are you still uploading or..? Because i only see 070.rar and 075.rar
Try again, you guys are just a little faster than I'm

Quote:
Originally Posted by General Dragosh View Post
can ya make a test version of the map and make undergrowth be renderd on long distance ?
I rather not just upload another, but if you want it realy easy to change

Steps :
1. Open the client.zip
2. Extract Undergrowth.cfg
3. Change line 1 from "ViewDistance 220" to "ViewDistance (what ever number you want)"
4. Save
5. Add that back into the client zip and overwrite
6. Boot the game up!
7. Let me know how it ran?
[R-DEV]CodeRedFox is offline
Old 04-09-2008, 07:54 AM   #65

master of the templars's Avatar
this is the best looking bf2 map i have ever seen, fantastic job mate.

Playing PR since 0.4
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Old 04-09-2008, 09:14 AM   #66

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Ok i made test, here goes :

1.ive set view range 1000 and it gave me a CTD

2.then ive gone with 750, very unsmooth...i got 1-2 fps IIRC

3.i tried with 450 then, still had laggy lag...3-5 fps i think

4.then i tried with 300, wasn't that bad, i got 11-14 fps

5.and the standard 250...18-22 fps

Summany:

Everything over 300 is really bad, 250 is smooth but u cannot see the fields down from the outpost, with 300 u can...

So ill say 300 is not bad... id like to see 300 - my wish



Da Supa Engie makes all vehicles go boom .... *buwahahahaha*

Dont mention my brothers squirrels, i get sensitive
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Old 04-09-2008, 09:32 AM   #67

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what ? you think 14 fps is playable ? i can hardly play PR with under 27 fps

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Old 04-09-2008, 10:20 AM   #68

Mora's Avatar
Ye, i have some fps issues too on this map. I think its because the bumpy mountains.
Needs to render more texture.

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Old 04-09-2008, 10:58 AM   #69

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Nice map where is the apache?:#
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Old 04-09-2008, 11:05 AM   #70
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As he said above, he removed the attack chopper...

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