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| PR Community Modding : Discussion on PR community mod projects. |
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#51 |
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MUST
BE IN PR ! Nice job ! |
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#52 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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I really hate the undergrowth fields, it makes snipers just too good. Can you have a static square with a LOD0 that is fully transparent and all others you cant see through placed around the fields to stop it?
It is also insanely laggy for me, I am only getting 15 FPS. Which is really really bad considering the size of the map. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#53 | |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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You know I played with the fog back and forth and it just looks wierd no matter what I do. Just comes with high hills.
Bases is staying where it is. As for right now the Brits have 4 jeeps and a APC at the main base and two more jeeps at the outpost. They look and work allot better "in my map" then the static meshes. Plus the Brits need to be on the outlook at all times. And snipers in the grass will be the least they have to worry about. Quote:
Thank you all for checking it out! Day by day its getting better. My next big version I will try to get the British to wear the Royal Marine Commandos splits (green tops tan bottoms). Version 0.75 uploading now - File size went from 52mb to 39mb - Undergrowth lag fixed (at least it should be) | |
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Last edited by [R-DEV]CodeRedFox; 05-12-2008 at 10:23 PM..
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#54 | |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 902
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Quote:
but a nice sand-fog would also fit...just play around with it | |
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#55 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,546
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I say away with the fog or at least turn it wayyy up.
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#56 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,679
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Fair enough, but sinse the valley area is the only one with undergrowth and because of the trees, could you experiment with raising the view distance for the undergrowth? is it possible to raise the view distance on just the fields, not the other undergrowth?
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#57 | |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Yeah I may just turn it up if I dont experience any problems. I would like the UK outpost to see the valley.
Quote:
And changing the undergrowth different from the "crops" cant happen, both are the same. Version 0.75 ready - File size went from 52mb to 39mb - Undergrowth lag fixed (at least it should be) * DOWNLOAD LINK * - PR_khara_075.rar Version 0.8 ready later tonight PST - UK base redone to match current UK bases in Afganistan. This being bases built around and in old Talaban forts | |
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Last edited by [R-DEV]CodeRedFox; 04-08-2008 at 08:12 PM..
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#58 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Its taking some time to get another one out, had a day of reinstalling the editor and now I'm getting glitches here and there allot with not being able to put down and stationary weapons.
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#59 |
![]() Join Date: Sep 2007
Location: Canada
Posts: 269
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looks amazing, I can see the servers crashing just trying to run this.
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#60 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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yeah I haven't ran it on a server yet, but I dont see any problems....but I haven't running it on a server yet. You all remember that old map that was FULL of grass, a dam, and two airbases? That ran fine for me so thats what I'm betting on.
There is allot I can back out of if it does create a problem. ALSO are there lightmaps for the village destructible, I ant seem to get them working? |
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Last edited by [R-DEV]CodeRedFox; 04-09-2008 at 05:16 AM..
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