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| PR Community Modding : Discussion on PR community mod projects. |
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#191 |
![]() Join Date: Feb 2007
IrelandLocation: mountain top
Posts: 191
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Oh.. OK then, I hadn't really considered the logistics of the thing tbh. INS is pretty popular, it's just that Al Basrah is a wee bit long in the tooth now so I think players are a bit fatigued with it, also it might have something to do with the removal of air power, but, that's my own suspicion & Op Archer is crashing for some mysterious reason at present, otherwise, it's a brilliantly devised game mode - IMHO of course! just lacking a wee bit in the variety of maps to play that's all..
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audere est facere!!
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#192 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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#193 |
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PR Operations Lead
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providing the insurgents have a bunch of hand held AA in the hills it wont be much of a problem
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#194 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 866
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You should put a few AA cannons in the valley, that would give an explanation as to why you need to capture it for the apache to arrive.
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#195 | |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Quote:
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#196 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Working on the cave system tonight, need to do a little learning!
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#197 |
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PR Developer
![]() Join Date: Jan 2008
United States of AmericaLocation: Atlanta, Ga
Posts: 389
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Looking very nice
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![]() Honor Those Who Have Served Your Country and Never Forget The Ones Who Are No Longer With Us |
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#198 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,078
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I love how realistic the terrain looks
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#199 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 2,426
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Mini update : the red poppys have been changed now with a mix of other colors.
Thanks everyone, hope to get a great map done. My next few release will be a closed beta Right now I'm between version .89 and .895 Major Version Release Order (sub version wont be listed) Version .89 - Implementing and finalizing poppy fields - Under and Overgrowth re imagined - Roads - Uk Base redone - Object replacments - Others Version .895 - Implementing cave system - Adding more mountain trails - shuffling of : spawn points, vehicle's, rally points, and weapons Version 0.9 - Released to DEV-Rhino and other dev's for review and fixes - PR standards nailed down - This may involve many subversions Version 0.99 - Released to a limited number of community members - Load tests Version 1.0 - Public release |
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#200 |
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But, will we play this map in PR ? Because I'd love it !
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