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Old 04-16-2008, 06:01 AM   #131
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Nice map.. i tried it shortly today

But i think the Insurgents have a major advantage. Am i right that the first 3 flags need to be taken are the 3 in the south east right? And the only way to get there is by the merlin or by a long long long long climbing movment?!
This is just an assumption because its hard to say because i didn't played it on a full server At the end its your map so you have to decide how you want it
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Old 04-16-2008, 02:40 PM   #132
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Well if I got the AAS working right the first three are in the valley. The battle should work down the valley then into the hills.
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Old 04-16-2008, 03:25 PM   #133
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holy moly rhino...hoiw long did it take you to upload all these pics?

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Old 04-16-2008, 03:43 PM   #134
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Quote:
Originally Posted by marcoelnk View Post
holy moly rhino...hoiw long did it take you to upload all these pics?
uploading aint much of a prob, i use the IS Quick upload tool, so i just right click on a SS and click upload and it dose it auto, thou some of the time it dont always upload, IS upload servers go down, it cant always connect etc

most of the time was spent writing up what each ss was about etc

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Old 04-16-2008, 08:09 PM   #135

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Quote:
Originally Posted by [R-DEV]Rhino View Post
uploading aint much of a prob, i use the IS Quick upload tool, so i just right click on a SS and click upload and it dose it auto, thou some of the time it dont always upload, IS upload servers go down, it cant always connect etc

most of the time was spent writing up what each ss was about etc
IS?

I use Photobucket, and do alot of SS's and its a pain

I'll tell you what you can do with your Poll's
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Old 04-16-2008, 09:54 PM   #136
PR Mapper Team

[R-DEV]CodeRedFox's Avatar
Fixes :

Overall
Default low detail map
- Look for a better one (DONE)
- Fog issues (darker)
- Fix pixel low detail issues (DONE)
- Remove contour map style (later use in PR) (DONE)
- Lock vehicles (wait until end)
- Add road where needed (50%)
- Find map gaps and jagged meshes (Operation fix the jaggies) (DONE)
- Look into TreeAmbientColor (DONE)
- Check all ledges and smooth (DONE)
- look at all trees and placements (70%)
- Walls: replace with PR afghan walls, fix banks of dirt, add pillers (DONE)
- Check all PCO's
- all flags need to be removed (not for British)


Crops :
- Rock within crops
- Scale the Crop sways down (DONE)
- Crops should use hexagon mesh
- Look into overgrowth for crops

- Surrounding terrain :
- fix low detail texture (DONE)
- Lighting issues (DONE)

British Base :
- spawn point need to be move around (to make sense) (DONE)
- radio tower have UV issues (REPLACED)
- portar cabins -> use PR portar cabin (DONE)
- Remove strange crater (DONE)
- Remove Office building (DONE)
- Change/remove vehicle shelters (DONE)
- Remove Saxon (DONE)
- JCB wear and tear
- Hesco bunkers need ladders and MG's
- Add road where needed (out of base)
- old buggy razorwise
- Red car crash (other way dummy) (DONE)

British Outpost :
- Remove/Rethink M95 (DONE)
- look into sand bag joints and ends
- Land Mesh smoothing (DONE)
- old tent model
- Remove ladder
- Check out more road textures
- Road needs more smoothing
- Crashed rock needs to be fixed/placement (DONE)


Valley :
- Look at houses and fix there locations (DONE)
- Houses, fix intersects (DONE)
- Rock within crops
- Rough up the crops ground (DONE)
- Crops should use hexagon mesh
- River mesh fixes (DONE)
- river textures fixes (DONE)
- Add rocks to bridge
- rethink town buildings (DONE)
- add (Road) to both sides of valley
- Ladder fixes
- Check broken bridges and rethink (DONE)
- rethink oil cisterns --> new object?


Hills:
- Add cave system (needs testing) (70%)
- Look at all undergrowth locations on hills
- Smooth path and berms (DONE)
- Check undergroth areas as well
- shrink UG rock sizes (DONE)
- Check all trees (lighting issues) (DONE)
- check all village placements (DONE)
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Last edited by [R-DEV]CodeRedFox; 04-17-2008 at 04:09 AM..
Old 04-17-2008, 10:08 AM   #137

Atandon's Avatar
^ Congratulations, sir! You're one hell of a dedicated mapper, I'll give ya that .

Seriously though, good job with the map-look forward to seeing it in future versions of PR.

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Old 04-17-2008, 11:34 AM   #138

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I think you might make it into the 0.8 release

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Old 04-17-2008, 11:49 AM   #139
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[R-MOD]Mongolian_dude's Avatar
HAWT, how come i never new of this WIP?!
^Exceitement

...mongol...

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Old 04-17-2008, 01:24 PM   #140
PR Mapper Team

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Quote:
Originally Posted by Mora View Post
I think you might make it into the 0.8 release
Well work has pick back up for me so my map dedication will only get a few hours a day now. I think its too late for 0.8.

Thanks guys! Hope to make a great map.
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