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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Mar 2008
Posts: 37
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[Sounds] Sound Modification
I talked to one of the [R-Dev] teams on the server(I don't remember which one) about a sound mod I was going to release for Vanilla Battlfield 2. I released a sound mod for it in the past, and the public wanted me to make another. I promised them I did, but been caught up in work and its been like 6-10 months now sense then. And I recently started catching up with it. It's taking a while because other people requested sounds for other games, and I'm been working on a new method of sound editing to better demonstrate quality sounds with a more war/battlefield feel.
YouTube - Battlefield 2 Sound Demo 1 This video shows a sound example of what I've been up to. I'm not satisfied with the echoes, yet, but I am satisfied with the shots. The video quality isn't very good, the sounds are much richer ingame. All the sounds are real-recorded. I recorded them on gun-ranges, with friends. I'm working on this sound mod, while working on sound mods for other games, for other request so it's taking awhile. I'm planning on changing Jet, Helicopter, Explosion, Gun, and Vehicle sounds; and a more richer version of the Supersonic bullet crack displayed on other games/mods. |
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#2 |
![]() Join Date: Mar 2007
Location: Grand Caymans
Posts: 130
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I like it, almost makes me want to put on ear defenders before I play .
Are these mono sounds or stereo? Also any chance of hearing the sounds from a distance? Regarding other sounds, I personally would like to see are more sharper sounds for explosions like the grenades and C4. |
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#3 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,546
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I don't want to complain but everything sounds a little the same.
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#4 |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 606
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Don't want to complain either, but I hear a sound delay. 100-200ms I think. Maybe it's just poor quality, I don't know. And most of the guns (especially SVD) sound kinda dull.
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#5 |
![]() Join Date: Mar 2008
Posts: 37
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To Dr_Tubesteak, they're Stereo for First Person POV; Mono for Third Person POV. Vanilla Battlefield 2 doesn't originally have "Distant" gunshots; but I did record distant gunshots. I don't know how to mod it in; it would work for PR. I'll add the grenade and c4 explosions; but I always like to add the guns first; though I will preform your request.
To Mora, many to most guns sound very similar or almost exact. A gun that shoots the same exact round as another weapon is gonna sound exact to very similar. Though in all, all guns make that same "boom", some heavier, others lighter, some unique. To Mosquill, I don't know; I don't see the sound delay, it may be because of the video. The quality didn't come out good. Fraps likes to randomly determine things. It's just the echo on the SVD. I'm not satisfied with the echoes, I'm going to change them. I don't like making the echoes so strong, because different locations present different things. And I like to express the sounds of the bang other then the echoes, because it demonstrates more of the feel of "War". |
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#6 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,240
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I'll watch this when I get back home, should be cool though
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![]() WIPs: Minor helping of PMC mod, SPG9 |
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#7 |
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PR Contributor
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Youtube hammers the sound quality down in frequency and channel. You might be best uploading the video to rapidshare or similar to share it about the community, then you can up it in pure form (rar it up as best as possible to save bandwidth)
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![]() [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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#8 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,546
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This can also help YouTube - Battlefield 2 Sound Demo 1 -&fmt=18
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#9 |
![]() Join Date: Mar 2007
Location: Grand Caymans
Posts: 130
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PR already has "distant" sounds incorporated in the latest build. Check in the objects/objects_server and look under:
effects\weapons\muzzleflashes\emitters\ If you open up the e_Muzz_M4 for example, and open e_muzz_m4.tweak they've applied it too ObjectTemplate.activeSafe Sound S_e_muzz_m4_Start. It works quite nicely. Now they just need to add it to the rockets, pkm etc! |
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#10 |
![]() Join Date: Mar 2008
Posts: 37
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I'm having some trouble with the "Material" folder. With all the impact explosions. Like C4, Handgrenades, Arillery, Tank-Shells...
The folder won't override, when I add it to the mod folder with the gun sounds. I don't know if the Project Reality team had the same problem? Which is why they didn't change the explosion sounds? Any help? |
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| guns, modification, real, recorded, sound, sounds |
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