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| PR Community Modding : Discussion on PR community mod projects. |
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#21 |
![]() Join Date: Mar 2008
Posts: 37
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I was just messing with the sounds; and I think I might lower their volume. Here's why:
I amplify them to make them louder and I edit them to make them fit for the game. I tried to make them really loud compared to Project Reality(Dice didn't originally have their sounds so loud). I amplify it +12. I was messing with it, and subtracted 6 from the 12. So and it gets +6(Silly explanation :P ) Though they're not as loud and powerful by a bit, they sound better quality-wise. It sounds more clearer and more like Machine Gun fire. If that's desired. So should I keep them as loud, or make them lower like I explained? |
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#22 |
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PR Coder Team
![]() Join Date: Aug 2007
UkrainePosts: 606
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AK47 doesn's sound real to me, sry. Although I never heard it in real life. I think the current sounds are already very good.
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#23 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 3,078
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They are good but small arms sounds kinda all sound the same:/
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#24 |
![]() Join Date: Mar 2008
Posts: 37
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Mosquill, I recorded it exactly from a AK47. It may sound weird because it doesn't have that "Crack Bang" you hear in other videos. I balance the sounds to make it fit for close-up and distances. Gun sounds make a Screaming Metallic Bang from close-up, and it gets more muffled and sounds more like "blrrrr" from a distance. I want to balance that effect. Have the guns loud with a bang, but not keep it too first person, or it won't sound like warfare from a distance.
Waaah_Wah, Read one of my first comments, I explained that to someone already. Guns, regardless don't sound very different at all. They all make the same "Bang" explosion. Many come very heavy, heavy, medium, light, very light, unique. But it's all the same Bang, and same "Blrrrr" Machine gun fire. |
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#25 |
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PR Contributor
![]() Join Date: Feb 2007
ChinaLocation: TaiYuan
Posts: 611
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Sounds nice
Out of curiosity, how did you record the QBZ95? |
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#26 |
![]() Join Date: Mar 2008
Posts: 37
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PRC_Heavy_Z, some guy at a gun range randomly had it. He claimed he bought it at a trip to Asia. I didn't shoot it, but I recorded it.
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#27 |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,191
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Having heard AK47, M16 and TAR21 fire all I heard was a loud bang without any real difference, ingame I believe the sounds are so different to give the guns character.
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#28 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Those sounds sound just a bit too electrical to me.
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#29 |
![]() Join Date: Jul 2007
Posts: 30
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Could release them so we can use the sounds in game and then give better comment?
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#30 |
![]() Join Date: Mar 2008
Posts: 37
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[R-CON]ZZEZ, Exactly. I released sound mods in the past for other games and people would always give the number 1 complaint about, "They all sound the same!!" In reality they don't sound much different at all. It's all just a bang. It's not exactly what you hear on Videos on youtube and such; it's more of a supersonic shockwave that hits you, and you feel and hear the sound. I only try to now make them sound so different, because those who are Naive about firearms complain about them Sounding the same.
Alex6714, lol eztonia, I'm still editing them and stuff. I'm working on other material for other games at the same time, so it won't be released just like that. And that's up to Project Reality team to preform your suggestion. |
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