|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
PR Art Team
![]() |
[Texture] PLA Type 07 Digital Pattern
Thanks to Sicario for giving me a base to work off, and to PRC_Heavy_Z for references and advice.
I'm looking into producing the woodland, urban and desert variants, I'm sure that mappers can look to having 3 camo layers, ie c_woodland, c_urban and c_desert. Maps like Qin Ling, Bi Ming Ghost Train would call for woodland cams, while Sunset City, Qwai River and Dan Qing would see the Urban pattern in use. \Test of the Woodland pattern is on page 2. |
|
Last edited by [R-DEV]Chuc; 03-30-2008 at 08:38 AM..
|
|
|
#2 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
|
Its need to be more sharp. Because right now it kinda looks like a blur(you can see what i mean on the legs). Other than that good job.
|
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
|
|
|
|
#3 |
![]() Join Date: Jan 2007
United States of AmericaLocation: Bloomington IN
Posts: 1,225
|
i dunno, i think its pretty close, anything sharper and it might actually make him stand out on the battlefield.
|
|
|
|
|
|
#4 |
![]() |
yeah a little muddy often looks more realistic. its not like everyone on the battlefield is running around with freshly cleaned and pressed uniforms.
|
|
known in-game as BOOMSNAPP
"..it's like you've achieved some state of dumbass nirvana where your body has trancended the normal limits of stupidity and now exists in a state of pure unbounded dumb.' |
|
|
|
|
#5 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
|
It has nothing to do with that. I point to the .7 Marine camo as an example The digi cam consists of a lot of "boxs" or w.e you want to call it but when looking at your marines arm in 1p view it just looks like a blur of boxes. Not a good thing. Dirt is fine but it wont change what the pattern is.
|
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
|
|
| Sponsored Links | |
|
|
#6 |
|
PR Art Team
![]() |
RC1 Woodland
![]() |
|
|
|
|
|
#7 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
|
Did you do something to it? Because it looks so much better. Perfect.
Nice job man. |
![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
|
|
|
|
#8 |
![]() Join Date: Dec 2007
AustraliaLocation: Goulburn, NSW, Australia
Posts: 103
|
Dan Qing? new map you say...
|
|
|
|
|
|
|
#9 |
|
PR Art Team
![]() |
Oops I meant Da Qing.. heh.. egg.
Desert cams, RC1 ![]() |
|
|
|
Last edited by [R-DEV]Chuc; 03-30-2008 at 05:29 AM..
|
|
|
#10 |
![]() |
Damn, this is very nice! I really hope this gets into PR!
BTW: d3srtz cam0 pl0x? |
![]() |
|
|
| Sponsored Links | |
![]() |
| Bookmarks |
| Tags |
| digital, pattern, pla, texture, type |
| Thread Tools | |
| Display Modes | |
|
|