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Old 03-09-2008, 04:59 PM   #11
PR Contributor

[R-CON]ZZEZ's Avatar
What do you mean by posting faction rifles, tweaks..models..workable ingame version?and what do you want with my mum?!:P
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Old 03-09-2008, 05:07 PM   #12

zangoo's Avatar
nvm, thought about it more and it wouldnt work.
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Old 03-09-2008, 05:07 PM   #13
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Jonny's Avatar
Just a list for now, I will keep an eye on the forums and ask for files when I think you need them zeroed so we get as many zeroed in-game as possible and quickly.

If you really, really want them zeroed now then we will need the latest build of your faction's rifles and some info on:
Mass of round
Muzzle velocity
main use (pistol/carbine/field assault rifle/battle rifle/DMR/Sniper rifle)

The other part of my post is because it was my turn to make an immature comment

@ Zangoo:
might be, try it.

Ballistics + Zeroing
!!!Nedlands1 for [R-CON]!!! (Done)
!!!Nedlands1 for [R-DEV]!!!
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Old 03-09-2008, 05:18 PM   #14
PR Contributor

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Well heres the list
Assault Rifles:
CTAR [reflex]: MV 860, 5.56
TAR [reflex + scoped]: MV 890, 5.56
M16A1 Mekotzrar["zeroed" at 50m, extremely shitty accuracy and insane deviation - 6cm at 50m] - MV 838, 5.56
Micro Galil, [ironsight]: MV 710, 5.56

Designated MArksman:
SR99 Galil: MV 800, 7.62 X 51 NATO

SNIPER:
m24 - same as US one..

LMG:
Negev Commando: MV 850, 5.56
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Old 03-09-2008, 05:23 PM   #15

zangoo's Avatar
well it would need the gun have a barrel and that would counter what i was trying to do. also jonny have you calculated the damage a bullet should do at a set disatnce yet?

i suggest using this http://www.biggameinfo.com/BalCalc.aspx to find the energy at set distances, this would reall make the bullets real.
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Old 03-09-2008, 05:26 PM   #16
PR Coder Team

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Mosin Nagant at 600m? That doesn't seem right. Also, I think DMRs should have less zeroing then sniper rifles.
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Old 03-09-2008, 05:30 PM   #17

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same here, i think a sniper should be zeroed to 700m and the marksman 500m.
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Old 03-09-2008, 05:48 PM   #18
Gameserver Moderator

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mksmn rifles changed to 500, Dragunov now needs 0.301 derees.

Think the sniper should be 600, though, due to view distances in PR. Need to account for the smaller maps.

@ zangoo:
already have a better model than energy.
Damage should be related to energy and momentum, and I have made it so that it scales relative to the L85 and G3.
DEVs just need to listen.
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Old 03-09-2008, 06:00 PM   #19
PR Coder Team

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I think I'll better wait until we are absolutely sure with the zeroing distances.
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Old 03-09-2008, 06:05 PM   #20

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ok so how does energy and momentum conpare to just energy? also that calculator also tells you momentum.
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