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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 905
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[Help!] Problem with roads
I've been searching through bf2editor forums and I know it was posted numerous times before but I couldn't find any satisfactory solution (maybe I missed something, there was so many posts about it...), so maybe some of you could help me.
I try to put some roads on my map. I'm following (exactly) this tutorial Roads - Detailed Explanation - Official BF Editor Forums and everything looks fine in the bf2editor (I can see my road applied to my map)... but when I run my map in game, there is no road on the map (I can't see my road where it should be). The funniest thing is when I walk over my road I can hear different footsteps sound. I can hear it's not dirt anymore, it sounds like tarmac but there is no road under my feet. Please help. Thanks. |
RANGERS LEAD THE WAY!!!
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Last edited by Ragni<RangersPL>; 02-23-2008 at 10:12 AM..
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#2 |
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PR Operations Lead
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did you pack your map files before testing?
Also you will need to resave your complied colourmap textures. |
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#3 | |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 905
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No, I didn't.
Quote:
EDIT: Resaving compiled colourmap textures worked, everything is fine now. Thanks a lot Rhino! | |
RANGERS LEAD THE WAY!!!
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Last edited by Ragni<RangersPL>; 02-20-2008 at 10:58 AM..
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#4 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 905
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Map misplaced, no spawnpoints visible
I didn't wanted to make a new tread so I decided to revive this one.
I've got another problem. It looks like my map on the spawn screen moved down the screen, and I can't select any spawn points. It happened to me once before with other map but I didn't bothered about this because I've had a backup, but now I don't have any backup since this is only my test map. I could just delete this and make a new test map but It would be nice to fix this problem and continue my tests on this one In game map ![]() Spawn screen map ![]() Thanks for any help. |
RANGERS LEAD THE WAY!!!
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#5 |
![]() Join Date: Jan 2008
Posts: 94
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Oooo, I never had that problem on my own maps but I have had it on Karkand (!!!), I got no idea how to fix it though so good luck and hopefully some knowledgeable person will reply and be more useful than me
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#6 |
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PR Operations Lead
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your combat zone is going into the out of bounds.
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#7 |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 905
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My combat zone looks quite normal.
It looks like I need to make a new test map. I tried to fix it with some drastic methods and now my map is messed up really bad If anyone had the same problem and/or knows how to fix it then please post it... but it's not an emergency situation anymore. Thanks for the tips. |
RANGERS LEAD THE WAY!!!
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Last edited by Ragni<RangersPL>; 02-23-2008 at 01:33 PM..
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#8 |
![]() Join Date: Dec 2007
Location: The Netherlands
Posts: 356
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[SH] JantjevanLeiden / / Niet volgen maar Leiden.
marcoelnk; youre one a crazy detail-obsessed guy [R-PUB]Hfett; "youre one a crazy detail-obsessed guy" So true |
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#9 |
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PR Contributor
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youre terain is higher then youre road just select the blue points of the road and move them a little up works for me
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#10 |
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PR Operations Lead
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ingame the road will snap to the terrain. You can click on the right side a button called "build final roads" to get it to snap to the terrain like it will ingame.
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