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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
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[Question] View distance in bf2 editor?
I have looked on bf2 editor forum but no luck finding the info i need. I don't now if its possible to set the object view distance WAY up ? its really a pain to work with when making a 4x4 map I constantly find my myself moving forth and back on the map to keep the different objects in correlation to one another
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#2 |
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PR Developer
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type in the top boxes (those three boxes)
renderer minculldistance XXXX[number, I do 2000 to be sure] Something like that, itll pull up the correct spelling, etc, but thats how you get them. They wont be their highest LOD, thats prolly another three commands, but I dont know/need that one. But, this will get all objects to show up. just increase, decrease the number to whatever you feel you need. They show up as lower LOD's, so its not a major hit to the system Also, remove fog, increase the view distance[in one of the preferences menus, i think?] so you can see far enough through the fog/invisible stop rendering EVERYTHING line it draws. |
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#3 |
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Thx man.
yeah i got the fog turned off, but a pain in the ass you can't see the terrain far away but not objects |
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#4 |
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PR Developer
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renderer minculldistance XXXX[number, I do 2000 to be sure]
Did you do this part of what I said? Thats what gets objects to show further out to the end of the map... |
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#5 |
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yep its working makes things so much easier
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#6 |
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PR Contributor
![]() Join Date: Mar 2005
FinlandLocation: Lahti
Posts: 471
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Ye, that is also used to get all the objects for the "topworldscreen" aka minimap picture
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#7 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 982
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if i wanted to use this in game could i just put it in the init.con file?
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#8 | |
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PR Developer
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Quote:
As far as editing the init, I kinda dont think it'll work... | |
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| bf2, distance, editor, question, view |
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