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| PR Community Modding : Discussion on PR community mod projects. |
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#21 | |
![]() Join Date: Jun 2005
Posts: 1,081
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Quote:
I would personally like to see the Vodnik ingame in its' true form, as opposed to the reduced version ingame right now. For balance purposes, a lesser jeep such as the FAV could be used on maps where an amphibious, 14.5mm wielding monster would create balance issues. | |
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#22 |
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PR Contributor
![]() Join Date: Jul 2007
AustraliaLocation: QLD, Maroochydore [Temp]
Posts: 332
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no more getting shot in the back!!!
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![]() I officially love you, by the way! - [R-MOD]KP hehehe i am loved You have gained god status along with chuc & the animators~! - HughJass |
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#23 |
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any news on this baby ?
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#24 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,648
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still reducing some polys and addind some thing missed , like the doors hinges and that .
then the UV map , yay!(?) |
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#25 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,648
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exported to the editor! im happy
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Last edited by 77SiCaRiO77; 01-06-2008 at 12:37 PM..
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#26 |
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PR Developer
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 1,056
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wow, nice work
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![]() [R-DEV]Gaz - Oh no(t)oes! They're taking the only bit of Rhino that could SPELL!
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#27 |
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cool!Looks very nice
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#28 |
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very nice, any comment of the devs if they want it ingame ?
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#29 |
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PR Contributor
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Holy shit dude. good work! but is it exported as a vehicle or as a static? cause if its a vehicle, where did you find the hirachy/tutorial for it?
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#30 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,648
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you can find the tutorial in this page
http://www.doomlab.com/bf2info.html its called "Building Car Tut - Max" and "Importing Car Tutorial". well, the car is very buggy , it act like a bike , and for some reason , its 3 meters above the ground :/, but at least i can drive it |
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Last edited by 77SiCaRiO77; 01-06-2008 at 12:30 PM..
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