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Old 12-28-2007, 03:59 AM   #41

Anxiety's Avatar
Yep alot of them are enterable , or go-a-through-able fortunatally for you , i've almost finished the urban part ... its alot bigger now

I was also thinking , prehaps it could be a 16 player kind of street ?


atm i'm just adding misc objects to the city as it was very dull and plain for me...

thanks for your comments
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Old 12-28-2007, 04:02 AM   #42

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Wow... awesome... you did all this in a matter of days? Impressive.

As for a name... if you're going with something along the independence theme, why not simply name the map "Sovereign"

Or, since it's middle east theme, go with something along those lines. Here are some generic titles.
- Persian Sunrise
- The Kingdom
- Lost Kingdom
- The Holy Ground (Or The Holy Grounds)
- Sacred City

I chose rich, religious and almost royal-like names because your map sort of reflects that beautiful, powerful imagery you see in those breathtaking photo shoots.

In any case, I like how the map features things like the train station. Makes it seem like the city is actually importing goods and supplies. I would suggest having a much more elaborate train depot/station to make it seem even more so (Like a miniature goods station. Right now it just sort of looks like its just put off to the side. Also, the bridge looks like the one from Ghost Train, if so I believe it's destructible. It'll look odd if someone manages to destroy that bridge and there's a floating train left there.

Other than that, I'd suggest adding some outlying villages on the outskirts of the city. I always thought it was odd to suddenly have 5 story building appear out of nowhere. Then just litter the streets and alleyways with cars and such and it'd be perfect.

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Old 12-28-2007, 04:09 AM   #43

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I love the name sovreign actually....

As for all your other ideas, they all make sence and yes -i will be making the train area bigger and well.. better =]

i will be adding bi=uildings to the outskirts and i will be adding alot of little bits of detail to the ally ways and roads .

unlike other maps , i don't really want it to be filled with destruction and chaos all over the place , i will have a bit of it on the main road , but other then that i really think it would be better if it were to be kept with pure tactics like runnign across roads and such strategically .

Cities aren't always filled with red cars on fire believe it or not
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Old 12-28-2007, 09:16 AM   #44

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Quote:
Originally Posted by Anxiety View Post
I love the name sovreign actually....

As for all your other ideas, they all make sence and yes -i will be making the train area bigger and well.. better =]

..
Yeah make the Train area bigger so we can call it Goods Station2

I realy liked this old map.

Is it possible to have a train like the one in Operation Ghost Train? That one who carries tanks and other Supply for the battle?
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Old 12-28-2007, 09:25 AM   #45

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oooh who rekons i could like use that lay out of that train station in my map ???



I'm still having issues at the moment with the whole crashing at verifying client data thing but i'm still working o nthe map
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Old 12-28-2007, 09:35 AM   #46
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Quote:
Originally Posted by Anxiety View Post
oooh who rekons i could like use that lay out of that train station in my map ???



I'm still having issues at the moment with the whole crashing at verifying client data thing but i'm still working o nthe map
prolly kit request stuff. dont worry about it for awhile, youve got plenty of time. But if you have to know, theres some coding youll need to put into the init.con to make it fully load. But thats just my guess as to your problem going off the crash at "verifying client data"



In Japan until July 2009, read the blog!
http://okitamakoto.livejournal.com/
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Old 12-30-2007, 10:17 AM   #47

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Oh! i got it working fine now , all i need to do is

1) make road view distance maximum

2 ) finish the outskirt city

3) at the details to the ally ways / roads

4) finish the updated train station

5) update the old slums.

6) sort out the caches locations.
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Old 12-30-2007, 10:49 AM   #48

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Quote:
Originally Posted by Anxiety View Post
Oh! i got it working fine now , all i need to do is

1) make road view distance maximum

2 ) finish the outskirt city

3) at the details to the ally ways / roads

4) finish the updated train station

5) update the old slums.

6) sort out the caches locations.
looking good soo wil the independce be taken?

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Old 12-30-2007, 04:57 PM   #49

BROWNING9MMSURPRISE's Avatar
The green is not out of place at all if the map attempts to be more of a middle eastern city as opposed to a slum. Check out pictures of Dubai City.
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Old 12-30-2007, 05:21 PM   #50
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That map looks really good!

No
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