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| PR Community Modding : Discussion on PR community mod projects. |
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#11 |
![]() Join Date: Sep 2006
Posts: 1,437
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Loving it so far! One thing I think you should work on is some staggering of some of the buildings, especially the straight rows of small houses, plus adding in other forms of cover (otherwise, with plain straight streets and rows of perfectly aligned houses, it's just not all that fun for infantry).
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#12 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,285
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insurgency /grammar nazi
Lot of work for 2 days. Hope, you aren't texturing the terrain by hand though. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#13 |
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it looks good so far, what are the teams you have planned to go against insurgents? USMC, US Army or UK? (USMC or US Army plz! lol
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SGT.JOKER>FTW<(F#ck The World) In Game
People who take the SRAW or other H-AT weapons on insurgency are over compensating for somthing.
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#14 |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,359
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looks good so far...you seem to map the way i do...i can just tell by the process..hehe...
yeah seems fine... a tad clinical in the city...shoudl be a little more chaos IMO...but, usually when i map...i make everything tidy first and then blow/wreck things.. I cringe that you put both the construction crane and the tv tower...I suggest you rethink that...shouldnt have to rely on these items to fill your map and they scream "my first map" I dont know why people do it but they do...hehe...thats half joke so no worries... i like the general layout..might maybe think about using some statics to integrate an irrigation system into the landscape? could even have some of it filled in by the encroaching desert... nice job on hand sculpting the terrain in the desert...train line looks good too... cheers....good luck.. |
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#15 |
![]() Join Date: Aug 2007
Posts: 127
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Thanks everyone for the feedback , Today i'm working on it again
Yep Taxi i'll get ride of those "my first map" objects and add a pipe system into the construction site and with irrigation what do you mean (examples) also , iraq is a very green country inside the cities baghdad is very green , but i will add more "patches" of sand storm resedue becuase you all know best. als o, what doyou think of adding little desert towns over the desert ?? and a industry like oil away from the town ?? OH i just remembered , all the green on the border of the desert is a green blet, they use them in the middle east and africa to stop the advancing of the desert and it works effectivally so it isn't un realistic , just so you all don't worry |
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Last edited by Anxiety; 12-25-2007 at 08:45 PM..
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#16 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,874
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I found several problems, In 1 pic you have the smae model cars right next to each other, some trees and other objects are in to perfect of lines, and the train is a little long. 3/4's the number of cars would be great. Otherwise it looks great. i cant wait to play this.
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![]() ![]() ![]() ![]() 2Recon: "We the people demand Lt.Soucy. Its like getting to see a glimpse of Jesus!" |
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#17 |
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PR Developer
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Im jealous.
Same model cars: soucy, he doesnt even have ground textures done, I dont think tis time to worry about car statics being duplicated... besides, in my pictures of Mogadishu (africa, not middle east, I know) there are probably about 100 white 4 door cars to every non-white car, these places arent always the most car-diverse places with hummers and vipers and such. Even colors... And trees in lines, just because a place is wartorn or suffering, doesnt mean it always was, nor does it mean that there is no city planning or daily life. Sorry to refer to mogadishu, but its where this dawned on me. its seen endless fighting and yet, some pictures I have seen are breathtakingly beautiful. There are places in the city that look absolutely stunning! So I say make the city a city, then add the war in with explosion effects, smoke, fire, etc whatever you need to make it how you want Anyway, sorry for the long pointless jabber(as IronTaxi would agree, its what Im good at), this looks awesome! We need more city fighting maps!! Keep it up, as I said, Im terribly jealous! |
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#18 |
![]() Join Date: Aug 2007
Posts: 127
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Thanks =]
And as for the train being too long , i live in a town where cargo trains are very much so heard ( they are very loud) and they can ATLEAST 500m long they are huge , my train is about 300... and i added it becuase when the Canadians / US come over that far hill the insergants are going to need cover - alot of cover . |
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#19 | |
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PR Developer
![]() Join Date: May 2006
CanadaLocation: Alliston
Posts: 3,359
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Quote:
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#20 |
![]() Join Date: Aug 2007
Posts: 127
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aahahahahhahah!!!!1one
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