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| PR Community Modding : Discussion on PR community mod projects. |
| View Poll Results: What is your opinion? (Best if you try them in game first) | |||
| Great idea! Your style looks very suitable. |
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194 | 68.79% |
| Great idea! The two done are not good for X reason though. |
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15 | 5.32% |
| Decent idea but I don't really think it will add much. |
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22 | 7.80% |
| I prefer the satillite map style currently used. |
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36 | 12.77% |
| I'm only voting because I have OCD where I need to vote in every poll. |
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15 | 5.32% |
| Voters: 282. You may not vote on this poll | |||
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#41 |
![]() Join Date: Oct 2006
Location: Belgrade, Serbia
Posts: 72
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now you got me thinking...
Like the idea of a topo map... but for Capslock map... One more thing - I would add more custom names, like "Death Hill" (I like that), if its a custom map... and some red and blue lines, with darts... like "most probable" enemy/friendly movement... hm... I'll make something in 24 hours... got no time right now... |
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Last edited by KingKong.CCCP; 12-28-2007 at 08:56 AM..
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#42 |
![]() Join Date: Jan 2007
Location: Quebec, Canada
Posts: 866
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Should we see the runway in the airport ?
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#43 | ||||||||
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#44 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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I'm not trying to find problems. I just look and use a lot of maps and I'm trying to mention the things that I see in them that dont appear in yours as you're the one with far better computer skills than I. Cant see any school flags cos of the res no matter how hard I look (I've seen them marked with Sch everywhere but that maybe just be 25 000 scales) there's the water tower that's NE of the bridge north of VCP, things like this and like the Factorys big silos would be marked.
When I say the spacings in the letters its done with the main area (e.g. basrah, baghdad, etc.) so instead of Basrah written above the place like a title you always see B A S R A H written across the area, with regards to what Rhino said about the flags on ghost train + places names giving confusion; I think theres a big psychological effect if (of course not in OGT now, but newer maps...) instead of always having a spot to fight in "mine, trenches, temple, west tower, east tower etc.) having a District name (spaced out) should give a feeling of fighting over more of an area. Instead of enemies being just at trenches or whereever, they would be in the quinyong province, maybe in the trenchs, perhaps by the stream... What I'm getting at is its easier navigating that way. Sometimes you see daft things marked like derelict farm building etc. just lil things like that. I know you think I'm nitpicking and trying to finds faults but I'm not I'm just telling you the sorts of things that real maps do have. If real maps were just a tracing of the roacs and buildings and such then there would be no point to them. Using a 1,50000 map is far more detailed on a quick glimpse than a satillite picture because of these lil details. Buying some real maps isnt too hard to see these differences, you can get some from petrol stations and ones from lotsa different countries, looking online is never good because maps have strict copyright laws stopping them from being seen properly ![]() (don't forget look at it full size) |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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Last edited by Sadist_Cain; 12-29-2007 at 07:54 AM..
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#45 |
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PR Contributor
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Cain, that map you posted is very different from the ones I was using as reference. Interesting, now I know why you are insisting on feature not normally found on maps. Where did you find this map, is that a NATO standard style?
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![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#46 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Indeed it is a 1:50 000 standard scale map used by soldiers (British NATO) on training exercises across salisbury plains
I have about 10 other maps of this exact standard if youre interested clypp. All of them have different land features, cityscapes, hilly things, mountainy things, unfortunately I'm lacking in deserty things but I do my best Sorry If i've been a dog with a bone... now you see my bone EDIT: Here you'll find a typical ordnance survey map legend that's typically used across NATO mapping structures when possible iirc (ordnance survey being the chaps who surveyed the areas for artillery barrages, precise cartographers) Road Legend... ![]() Land Feature Legend... ![]() |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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Last edited by Sadist_Cain; 12-31-2007 at 05:00 PM..
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#47 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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This Definately needs a bump + I found a poster who gave some VERY good examples of maps.
I thought the first one was hills of hamgyong :P http://www.realitymod.com/forum/show...71&postcount=8 After playing on al burj, plotting a course on my map and encountering an impossibly steep incline we need this more than ever. There's no minimap so the map we have NEEDS to give us more information on the terrain. Contours would have saved my squad 5 minutes of travel time, building names would have helped pin many a sniper in 0.7. I'm trying but god I suck ass at photoshop... they look like childs crayon drawings
That's some information these real maps clypp's working on (hopefully still...) that can be/is already included that WILL make navigation and squad coordination far easier. I've already mentioned I'm an avid hiker. so I know abou navigation and once you know the features, a real map is a very powerful tool. |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#48 |
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PR Contributor
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Yeah Cain, I hope to start working on this project again. The devs have not yet come back to me on whether they officially support such a change, though they say they will consider it once pressing matters from 0.7 die down, and until they do so there is little point to continue.
If you could Cain, make a point by point list of changes to the two maps I have done. If they are simple enough to do I will give it a shot, however adding height markers is a massive undertaking and I am not sure how I would even go about it. I'm thinking more of color changes, adding a true grid and some other detail a map may have. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#49 |
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PR Art Team
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Wow, great job you're doing there, Clypp. Looking really good so far
I wonder what people will think of this when they pop up the map Yes, I think you need some sort of "official" YES or NO, otherwise all your hard work would be for nothing |
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#50 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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If you have some high res versions I might be able to play with them.
What I could try doing is going "hiking" around the maps and feeling the sorta thing's that I expect to see on a map when I'm navigating irl. |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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