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| PR Community Modding : Discussion on PR community mod projects. |
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#471 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,526
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Re: Show your models thread...(IMAGE HEAVY)
If you want to smooth the front end out, there should be a tool under polygon editing called "auto smooth". Select the polies you want to smooth out and hit "auto smooth". Should do the job. At least that's how it works in 3ds max. You're using Gmax, which should be pretty similar.
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![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#472 |
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Re: Show your models thread...(IMAGE HEAVY)
Cant find it, a Meshsmooth butten that didnt make it smooth that much
EDIT: i clicked that butten alot of times and it smoothed out but ir really laggy And this is the wireframe ![]() |
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Last edited by Tomato_With_A_Rifle; 05-24-2008 at 09:16 PM..
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#473 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,526
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Re: Show your models thread...(IMAGE HEAVY)
That looks like it just created an awful lot of vertices. I suggest you don't do that.
Well, it might not be there, or it might be somewhere else. I haven't used Gmax in ages. Mesh Smooth is not it, there should be an Auto Smooth function somewhere, unless Gmax doesn't have that function. |
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#474 |
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PR Contributor
![]() Join Date: Feb 2007
ChinaLocation: TaiYuan
Posts: 610
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Re: Show your models thread...(IMAGE HEAVY)
Or have you tried smoothing groups? it's the number pad thing that goes to thirty something.
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#475 |
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Re: Show your models thread...(IMAGE HEAVY)
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#476 |
![]() Join Date: Dec 2007
Posts: 1,007
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Re: Show your models thread...(IMAGE HEAVY)
Just a n00b question: What are polys?
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![]() If you notice this notice you notice that this notice wasn't worth noticing. |
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#477 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,526
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Re: Show your models thread...(IMAGE HEAVY)
Polygons. Every face on a model is a polygon. Polygons are again made up of triangles. The number of triangles in a polygon depends on the number of vertices - that is, corners - the polygon has. Understandable?
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![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#478 |
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Re: Show your models thread...(IMAGE HEAVY)
It's so much clearer now :P
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![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
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#479 |
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Re: Show your models thread...(IMAGE HEAVY)
Pic of my earlier dropship and my first scifi AR what I have created
Dropship by ~SuurFett on deviantART and the AR ![]() ![]() |
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#480 |
![]() Join Date: Apr 2008
United KingdomLocation: London
Posts: 84
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Re: Show your models thread...(IMAGE HEAVY)
cool. looks like a space age mini 14!
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