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| PR Community Modding : Discussion on PR community mod projects. |
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#31 |
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Forum Moderator
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Looks nice, though the face could be scarier I think, and I wonder why he has a string-line?
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#32 |
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PR Lead Coder
![]() ![]() Join Date: Jun 2006
BrazilLocation: Campinas, SP
Posts: 4,248
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hehe... I want to see Katarn's monkey he was modeling the other day
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#33 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 704
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lol
@dunehunter, Its the clay shader I'm using It doesn't have any textures yet. I want him to look quite 'noble' and kind of arrogant rather than scary or evil. Can't go for too extreme expression though. He must be in a neutral pose before rigging. |
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#34 |
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Retired PR Developer
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that's some horrific zbrushing
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#35 |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 704
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Lol Maybe if I actually ever learn to paint well.
Had some time for zbrushing today. Evil grin sculpt. Took about 1.5 hours to sculpt. Started form a geosphere. ![]() Thats how our mods look when they are using the ban hammer = And the demon character progress: ![]() Still needs some detailing before I start the lowpoly version. |
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#36 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
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Will you have my babies
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![]() Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
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#37 |
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Retired PR Developer
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Why is everyone's first zbrush character always a demon? Mine was too
projection mode (g) > deco brush & soft alpha, texture off > paint folds (both + & - sculpting, mainly subtractive) > pickup & shift-smooth bits of it > pinch transform mode to tighten up selective areas (takes some experimenting) It's also a good technique for veins & wrinkles because it avoids the blobbiness of painting in 3d mode. Try it out, real time saver. |
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#38 |
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PR Developer
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Looks like a character out of Doom 3 (or 4?
Very nice. |
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#39 | |
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Retired PR Developer
![]() Join Date: Jul 2006
Location: Finland
Posts: 704
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Quote:
That sounds like a good workflow. For some reason I rarely use projection master for anything even though it could often be a real time saver. I guess its just that I don't know how to use it properly I just mask in sculpt mode instead which can be quite a pain for complex stuff. In ZB3 they added some really great brushes. I absolutely love the new clay brush. I also found out yesterday a tool called 'lazy mouse'. I'm not sure if it already was in ZB2 but it basically helps avoiding that blobby look you mentioned. Its also cool for stitchings and other small but even details. | |
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#40 |
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PR Artwork Team
![]() Join Date: Jan 2006
Posts: 2,591
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All ZB does is make me frustrated. Why can't it be more like mudbox.
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