|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 |
![]() |
Maybe you should work non-stop for 24 hours to finish this?
|
![]() [R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah* |
|
|
|
|
#22 |
|
Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,524
|
I want one in my garage. Good job!
|
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
|
|
|
|
|
|
|
#23 |
|
PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,199
|
I've finished the main model and I'm interested in mapping the material, but I find it a hassle. Anyone have a quick and easy way to open up each side of the vehicle so I can use Photoshop to trace and make the bump maps in reference to the dimensions of the model?
|
|
|
|
|
|
#24 |
|
PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
|
Bump for his question :P
|
![]() Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
|
|
|
|
#25 |
|
PR Mapper Team
![]() Join Date: Aug 2005
Posts: 3,054
|
Looking great. PM some modellin devs, like katarn for your question. They like the hassle
|
|
| Sponsored Links | |
|
|
#26 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,194
|
Look smashing, always great to see superior community models/aniamtion ext. to the EA stuff.
If you look at the ref. photo and most photos of the LAV, there is alot of stuff in the carrier buckets on the turret and strapped to the main side of the vehicle. WOuld it be atall possible to model some of this on your fine creation, even mabey including a nice 7.62mm machine gun, just like in your first ref. photo? |
|
1 Grab a SAW
2 Find the highest hill/building around a flag 3 Move there, stay there, Spot, call out, attack marker... SAW! 4 For god sake go from high ground to high ground! NOT bottom of a valley to open field to gully! |
|
|
|
|
#27 | |
|
PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,199
|
Quote:
![]() ![]() ![]() The colors seen on the model are just a concept and will not be on the actual model if in game. To answer your question about having a lot of stuff on the sides of the turret, I'm not too sure. I'm already over the recommended polygon limit, not by too much as I'm sure peoples computers can handle it these days, but I don't plan on pushing it any higher than it already is. I've left one of the hatches open for a possibility of a machine gun placement, so it's needed it can be added. I’ve finished a low detailed inside for the 1st person view of the passengers in the back, but I’m waiting on hearing what my limit is on that, so I can add more detail. | |
|
||
|
|
|
#28 |
![]() Join Date: Mar 2007
Posts: 386
|
looking very nice indeed ill hope too see this soon btw what is the different between the normal LAV compared too this!
|
|
|
|
#29 |
|
PR Art Team
![]() Join Date: Nov 2006
CanadaLocation: Toronto, Ontario, Canada
Posts: 1,199
|
|
|
|
|
|
|
#30 |
|
PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
|
I believe he means the LAV-25
|
![]() Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| laviii, model, vehicle, wip |
| Thread Tools | |
| Display Modes | |
|
|