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Old 08-19-2007, 05:38 AM   #11
PR Art Team

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Quote:
Originally Posted by tesher07 View Post
Hey does does lav 3 carry troops? And will there be troops carriers like the bmp where you actually sit in the vehicle with others and can look at othe players while inside?
Yes the LAV-III carries troops and also provides fire support. My plan is to make a somewhat detailed inside so troops can sit inside the vehicle. This is a must have since the LAV-III doesn't have gun ports and it would be incorrect to have it like the EA LAV-25 player view. I will also try to make the hatch for the MG on the turret open, so the possibility for a player position would be open.

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Old 08-19-2007, 05:48 AM   #12

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Originally Posted by Cheeseman View Post
Yes the LAV-III carries troops and also provides fire support. My plan is to make a somewhat detailed inside so troops can sit inside the vehicle. This is a must have since the LAV-III doesn't have gun ports and it would be incorrect to have it like the EA LAV-25 player view. I will also try to make the hatch for the MG on the turret open, so the possibility for a player position would be open.
Why arent you working!?!!??!?

.........GET TO WORK SO YOU CAN MAKE THIS MOD HOT AND MAKE MORE MONEY FOR THE MOD SO THE DEVS CAN BUY MORE HOOKERS AND BLOW!!.........


"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
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Old 08-19-2007, 05:49 AM   #13

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Looks awesome so far!
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Old 08-19-2007, 10:05 AM   #14

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Looks awesome. It would be great if you could actually create an interrior, since all the EA models took the shortcut of using a pitch black interrior.
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Old 08-19-2007, 03:11 PM   #15

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I'm sure there's someone out there willing to skin it. Also, I like the open hatch idea ... be great to throw a MG up there.
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Old 08-21-2007, 03:35 AM   #16
PR Art Team

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Will I've 97% finished the actual model, all I need to do now is change a few details, reposition, add and connect some parts etc. I'll be moving on to making the inside model for the 1st person view of the passengers and then I'll be finished. I don't plan on skinning it myself, so I'll just leave it for DesertFox to decide on the model and its future.

Anyhow hers some updated images of the present phase of the model:





Right now it's at 5978 Tris.

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Last edited by [R-DEV]Cheeseman; 08-21-2007 at 01:12 PM..
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Old 08-21-2007, 03:43 AM   #17
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looks good, I would post a wire in advanced for req

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Old 08-21-2007, 04:01 AM   #18

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Any spare polygons that could go towards some smoke grenade canisters on the front of the turret and some other details? Looks good though!



Edit - and maybe some details as far as the door on the very back go?
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Old 08-21-2007, 04:02 AM   #19
PR Art Team

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I don't feel like having to lunch 3DS Max again so I'll post this wire screenshot I took with the two above images:



Quote:
Originally Posted by Nimble View Post
Any spare polygons that could go towards some smoke grenade canisters on the front of the turret and some other details? Looks good though!
Yeah, thats why its 97% done, I still need to add a few things like the smoke grenades.

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Last edited by [R-DEV]Cheeseman; 08-21-2007 at 04:13 AM..
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Old 08-21-2007, 01:16 PM   #20

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yeah looking good man!!
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