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Old 06-03-2008, 06:03 PM   #291
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Re: [Coding] Training Mode

If ever you feel you want a training server come onto TCombat's vent and contact one of the admins (or me) and i will crank up a training map on the TCombat.com training server.

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Old 06-05-2008, 04:22 PM   #292

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Re: [Coding] Training Mode

Does anyone know why I can't host a training map on local? Me and my buddies are in dormitories and we can play local with each other with the regular modes(AAS, etc) but not training.
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Old 06-05-2008, 06:37 PM   #293

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Re: [Coding] Training Mode

Is there any reason the Kashan 64 crashes now. Somebody said it needs to be on lower graphics settings but it used to load on high graphics for me. I am trying to do a film and I really need the humvees that are not on the 32 player version but also need to render it on high graphics. Does it having anything to do with that latest little mini-patch thing recently? (I can't remember it but somebody said there was one)
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Old 06-08-2008, 10:52 AM   #294
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Re: [Coding] Training Mode

It's nice!

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Old 06-08-2008, 10:56 AM   #295
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Re: [Coding] Training Mode

Quote:
Originally Posted by octo-cran View Post
Does anyone know why I can't host a training map on local? Me and my buddies are in dormitories and we can play local with each other with the regular modes(AAS, etc) but not training.
make sure you have it passworded. make sure they are running the same version. Also, you have to make sure you ports are forwarded. tcp/udp 16567
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Old 06-08-2008, 01:57 PM   #296
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Re: [Coding] Training Mode

As it seemed like something people wanted, .:iGi:. is now running a server running this training mod.

.:iGi:. Community server
Ip: 193.33.186.46 (Better, just search .:iGi:. in the server browser).
Password: training

Have fun, please keep it civil (No teamkilling if both donīt agree).
Qinling is removed though, due to J-10 linux issue, howver qinling might get put on with the J-10 removed.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Old 06-08-2008, 01:58 PM   #297
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Re: [Coding] Training Mode

Just tried this out, it's nice. But I was thinking, why not use the "128" mode of gpm_cq? This way you don't have to make a separate training gamemode and everybody can join (sure, they need the password). I haven't tried this online yet, but offline it works just fine. You can also have a "65" if you want. So basically endless possibilities .

So in server.zip: gamemodes/gpm_cq/128/gameplayobjects.con

Works like a charm... I'm sure this will work online as well. No need to download anything either (unless you want to try it out offline). Only the server needs to have the adapted server.zip file, that includes the 128 version.

Worth a try, I reckon .

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Old 06-08-2008, 05:56 PM   #298

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Re: [Coding] Training Mode

edit: I was messing around with settings for a while and figured out i can run everything on high except for lighting. It will affect shadows inside buildings and stuff but shouldn't be too bad.
Here is another download link in case people want it. Some people told me they were having trouble with the rapidshare one
http://www.filedropper.com/trainingmode075
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Last edited by kevlarorc; 06-14-2008 at 02:43 AM..
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Old 06-18-2008, 02:40 PM   #299

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Re: [Coding] Training Mode

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Just tried this out, it's nice. But I was thinking, why not use the "128" mode of gpm_cq? This way you don't have to make a separate training gamemode and everybody can join (sure, they need the password). I haven't tried this online yet, but offline it works just fine. You can also have a "65" if you want. So basically endless possibilities .

So in server.zip: gamemodes/gpm_cq/128/gameplayobjects.con

Works like a charm... I'm sure this will work online as well. No need to download anything either (unless you want to try it out offline). Only the server needs to have the adapted server.zip file, that includes the 128 version.

Worth a try, I reckon .
It was primary intended to try anything on a local Server.

Btw:
You can't ad different vehicles to map for a server side mod. You can only use the existing vehicles types for a map. Otherwise the client would crash because he didn't loaded the other vehicles types.

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Old 06-18-2008, 03:29 PM   #300
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Re: [Coding] Training Mode

We will be including a training mode for PR that will incorporate many of the good ideas in this thread more info will be posted when its closer to completion
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