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| PR Community Modding : Discussion on PR community mod projects. |
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LinkBack | Thread Tools | Display Modes |
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#291 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 812
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Re: [Coding] Training Mode
If ever you feel you want a training server come onto TCombat's vent and contact one of the admins (or me) and i will crank up a training map on the TCombat.com training server.
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#292 |
![]() Join Date: Jun 2008
Posts: 5
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Re: [Coding] Training Mode
Does anyone know why I can't host a training map on local? Me and my buddies are in dormitories and we can play local with each other with the regular modes(AAS, etc) but not training.
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#293 |
![]() Join Date: Apr 2008
Location: ATX
Posts: 86
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Re: [Coding] Training Mode
Is there any reason the Kashan 64 crashes now. Somebody said it needs to be on lower graphics settings but it used to load on high graphics for me. I am trying to do a film and I really need the humvees that are not on the 32 player version but also need to render it on high graphics. Does it having anything to do with that latest little mini-patch thing recently? (I can't remember it but somebody said there was one)
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#294 |
![]() ![]() Join Date: Jul 2007
SwedenLocation: R. Macedonia (Sweden)
Posts: 680
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Re: [Coding] Training Mode
It's nice!
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#295 |
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Re: [Coding] Training Mode
make sure you have it passworded. make sure they are running the same version. Also, you have to make sure you ports are forwarded. tcp/udp 16567
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#296 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 2,031
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Re: [Coding] Training Mode
As it seemed like something people wanted, .:iGi:. is now running a server running this training mod.
.:iGi:. Community server Ip: 193.33.186.46 (Better, just search .:iGi:. in the server browser). Password: training Have fun, please keep it civil (No teamkilling if both donīt agree Qinling is removed though, due to J-10 linux issue, howver qinling might get put on with the J-10 removed. |
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#297 |
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PR Art Team
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Re: [Coding] Training Mode
Just tried this out, it's nice. But I was thinking, why not use the "128" mode of gpm_cq? This way you don't have to make a separate training gamemode and everybody can join (sure, they need the password). I haven't tried this online yet, but offline it works just fine. You can also have a "65" if you want. So basically endless possibilities
So in server.zip: gamemodes/gpm_cq/128/gameplayobjects.con Works like a charm... I'm sure this will work online as well. No need to download anything either (unless you want to try it out offline). Only the server needs to have the adapted server.zip file, that includes the 128 version. Worth a try, I reckon |
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#298 |
![]() Join Date: Apr 2008
Location: ATX
Posts: 86
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Re: [Coding] Training Mode
edit: I was messing around with settings for a while and figured out i can run everything on high except for lighting. It will affect shadows inside buildings and stuff but shouldn't be too bad.
Here is another download link in case people want it. Some people told me they were having trouble with the rapidshare one http://www.filedropper.com/trainingmode075 |
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Last edited by kevlarorc; 06-14-2008 at 02:43 AM..
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#299 | |
![]() Join Date: Mar 2007
Location: Germany
Posts: 404
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Re: [Coding] Training Mode
Quote:
Btw: You can't ad different vehicles to map for a server side mod. You can only use the existing vehicles types for a map. Otherwise the client would crash because he didn't loaded the other vehicles types. | |
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#300 |
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PR Developer
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Re: [Coding] Training Mode
We will be including a training mode for PR that will incorporate many of the good ideas in this thread
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| coding, mode, training |
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