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Old 02-25-2014, 02:36 PM   #1
[R-DEV]AfterDune
PR:BF2 Developer
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Arrow Community Modders Skillset Database

*** COMMUNITY MODDERS SKILLSET DATABASE ***

This thread contains the names of community modders and their skills. This is NOT a discussion thread. Before you reply, read on.

A skill is NOT a wish, it's something you CAN ALREADY DO

Example skills:
  • Mapping
  • Modeling
  • UV-ing
  • Texturing
  • Exporting
  • Python coding
  • Vehicle coding
  • Weapon coding
  • Animations
  • Sounds
  • Effects
  • Whatever skill comes to mind...
Please state your skill(s) and the faction(s) you "work" for (if any). Feel free to post a link to examples of your work; videos, screenshots, documents, etc. Don't embed them in your post please.

Important: By replying, you are willing to work on tasks for other factions - so that others may do the same in return. By working TOGETHER, we can make this work.


Everyone can reply, PR Teammembers and community guys alike!

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Last edited by [R-DEV]AfterDune; 02-25-2014 at 03:49 PM.. Reason: No need to post names :p
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Old 02-25-2014, 02:57 PM   #2
[R-CON]lucky.BOY
PR:BF2 Contributor
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Default Re: Community Modders Skillset Database

lucky.Boy (name seems pretty obvious :P )

I can model, UV things, and i know my way around statics. (You have to go WAY WAY around them and never touch them :P )

Example of work:
I modeled and UV'd this RWS mount http://i.imgur.com/Kpe2vAk.jpg
http://www.realitymod.com/forum/f388...ector-rws.html

some statics i made:
http://i.imgur.com/6Zd3Oba.jpg
http://i.imgur.com/8Djqiu1.jpg

Im already on the PR:WWII team.

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Last edited by [R-CON]lucky.BOY; 03-07-2014 at 03:25 PM..
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Old 02-25-2014, 03:53 PM   #3
[R-DEV]AfterDune
PR:BF2 Developer
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PR Server License Administrator

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Default Re: Community Modders Skillset Database

My skills:
- Vehicle coding (trial and error is my friend)
- Weapon coding
- Python coding
- Basic textures
- Mapping
- Debugging
- Putting together factions, making things work

Factions/Teams:
- PR (duh...)
- Dutch Forces
- PR:WW2

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Old 02-25-2014, 04:06 PM   #4
Rabbit

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Default Re: Community Modders Skillset Database

My skills:
- Mapping

Factions/Teams:
- PR
- Finnish (Closed WIP)
- PR:WW2 (Omaha Beach)
- Syrian (Sbeneh Outskirts)

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Last edited by Rabbit; 02-25-2014 at 04:20 PM..
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Old 02-25-2014, 04:22 PM   #5
[R-DEV]CTRifle
PR:BF2 Developer

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Default Re: Community Modders Skillset Database

My skills
  • Mapping
  • Modeling
  • UV-ing
  • Texturing My main suits

Teams
  • PR:WW2
  • Syria
  • Random tasks from other factions
  • Community tasks


Some work done:
Texturing
http://i.imgur.com/jNlRC7W.jpg
http://i.imgur.com/9ocgfqn.png
http://i.imgur.com/L3Yrfvd.png
http://i.imgur.com/IeSNxXM.png

Modelling:
UVing, currently working on CV90 here
http://www.realitymod.com/forum/f594...035nl-wip.html

These 2 are what im good at, mapping I know how to do but not amazing at it.


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Last edited by [R-DEV]CTRifle; 02-25-2014 at 04:41 PM..
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Old 03-07-2014, 11:04 AM   #6
Gracler

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Default Re: Community Modders Skillset Database

My skills:
Based on static objects not vehicles (yet).
- Modeling
- UV-ing
- Basic textures
- Exporting


Factions/Teams:
- PR:WW2
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Old 03-07-2014, 04:19 PM   #7
[R-DEV]Glimmerman
PR:BF2 Dutch Forces Lead
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Default Re: Community Modders Skillset Database

My skills:
Dutch forces military advisor
- means i ask the right people questions and have and use a DSLR to take those high res pictures needed
- (electronic) Music producer
- very crude level designer ( still uses MS Paint )

Dutch forces dev....

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Old 04-20-2014, 09:25 AM   #8
[R-DEV]ddeo
Polish Faction Lead
Default Re: Community Modders Skillset Database

My skills:
  • Modeling
  • UV-ing
  • Texturing (basics of basics, mostly baking or slightly editing texture)

Teams:
  • Polish forces

Example of my work:
p3d.in - MR/LR Spike
p3d.in - GPBO-40

Warning! I work in Blender. I've been mostly polishing models in Polish Forces faction, I believe I've touched more or less every of our 3d models.
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Old 08-07-2017, 12:41 PM   #9
Midz13

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Default Re: Community Modders Skillset Database

Hey guys hope this is the right place to post!

Just started learning Maya, and this is my first foray into gaming modeling. I studied for 4 years in Architecture and got my BSc, but left as I wanted to pursue gaming instead, and always have.

https://sketchfab.com/models/ed6ca1f...c15a1850c6eb52

This is the first model I have ever done. It's yet to be textured and I aim to learn that as well.

I'm working on another model that isn't finished, of a skid loader forklift for a friend.

So skills would include:

Fairly decent knowledge of building anatomy and construction
Good 3D modelling skills, but basic knowledge of Maya at present
Good research skills and keen eye for details

Let me know if there is anything I can do to help!
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Old 08-07-2017, 12:54 PM   #10
[R-DEV]Mineral
PR:BF2 Lead Designer
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PR Server License Administrator

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Default Re: Community Modders Skillset Database

Hey you found the forums I'll ask around the team to see if we need any particular new models. I'd personally prefer if you would look into vehicles. Mostly given those don't need animations (we don't have an animator ). Therefore handheld weapons are more difficult. The one weapon I can think of is the Russian Kornet ATGM. This deployable AT weapon would allow us to have a realistic TOW for Russian Forces instead of the placeholder HJ-8 they have right now.

Not sure how familiar you are with PR and it's factions, but there is always something out of date in our game that could use a refresh. The first thing I can think of is many of our recent factions have heavy armored jeeps. While our main op-for faction (Russian Forces) does not. Something like the GAZ Tigr I think would be great to have. Somebody once started one, but couldn't continue the work. We have that model saved however if anyone would like to continue it.

We usually post community requests here but most of those lists are rather out of date. So I'll ask around to see if there is anything that is to your interest. But mostly we need you to find something that you would like making of course!

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