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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 2,528
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[Question] Texturing
Well I'm getting into texturing, and have got okay at doing it, but what do i do like next, as I don't have a model or anything to do, even if it has already been textured, does anyone have a model which I could practice on or something similar?? Sorry if this is completely nubby! Im usually on xfire so if you want to contact me its
thescot666 |
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#3 |
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PR Contributor
![]() Join Date: Jul 2007
AustraliaLocation: QLD, Maroochydore [Temp]
Posts: 332
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Re: [Question] Texturing
Not to be to offensive but the windows on that model still need alot of work altho you did say you were still working on it so yer...
Just a thort is the model uv mapped coz otherwise scott will have to do that... |
![]() I officially love you, by the way! - [R-MOD]KP hehehe i am loved You have gained god status along with chuc & the animators~! - HughJass |
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#4 |
![]() Join Date: May 2008
Posts: 46
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Re: [Question] Texturing
Yeah never mind It's not Uv mapped yet, still needs a lot of work... Maybe in a few day or something I could send a more finished version.
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#5 |
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PR Contributor
![]() Join Date: Jul 2007
AustraliaLocation: QLD, Maroochydore [Temp]
Posts: 332
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Re: [Question] Texturing
Ok, thescott666
I can give you some models to work with that are uvmapped... It just really depends on if you want todo weapons,cars,helis,planes,buildings so yer give me an idea what kind of things you want i can prob get one to you... |
![]() I officially love you, by the way! - [R-MOD]KP hehehe i am loved You have gained god status along with chuc & the animators~! - HughJass |
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#6 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 2,528
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Re: [Question] Texturing
EErrm I guess I'll start with weapons, seems easier, and then move onto the big dogs like buildings etc. And please, just call me scot
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#7 |
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Re: [Question] Texturing
what sort of programes do you need for texturing? id love to have a go at the typhoon model, its a good texture but i feel its flawed in certain ways.
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![]() Iorncomatose: "SuperTimo you are ridiculously britsh looking" Future 3 Sqn RAF Typhoon pilot |
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#8 |
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PR Contributor
![]() Join Date: Jul 2007
AustraliaLocation: QLD, Maroochydore [Temp]
Posts: 332
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Re: [Question] Texturing
Well i use photoshop cs2 for the image side of things but i have 3ds max 9 for the model side and rendering...
I will post a link to a simple weapon soon for you "scot" |
![]() I officially love you, by the way! - [R-MOD]KP hehehe i am loved You have gained god status along with chuc & the animators~! - HughJass |
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#9 |
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Re: [Question] Texturing
hmm that require expensive programmes that i can't afford...
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![]() Iorncomatose: "SuperTimo you are ridiculously britsh looking" Future 3 Sqn RAF Typhoon pilot |
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#10 | |
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PR Contributor
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 872
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Re: [Question] Texturing
Quote:
Adobe Photoshop Plug-ins Those let you open and save .dds images, which are what the textures are saved as for the game. I think you can do stuff with the GIMP as well, which is free. let me have a look. EDIT: yeah, here is a DDS plugin for the GIMP: http://nifelheim.dyndns.org/~cocidius/dds/ | |
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