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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Aug 2007
Posts: 5
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[Map] Kandarhar [WIP]
been working on this for about four days and it is my first map so dont expect something great
i based it off of a picture of kandarhar but i kinda deviated a little from the picture i still need to add more objects, buildings, fix my terrian, add overgrowth, and undergrowth any comments, suggestions, or tips would be greatly appreciated Here are a few screenshots of the map. us main without spawn control or vehicle spawns yet http://i303.photobucket.com/albums/n...ees/usmain.jpg insurgent main http://i303.photobucket.com/albums/n...urgentmain.jpg some pictures of the city http://i303.photobucket.com/albums/n...jees/city1.jpg http://i303.photobucket.com/albums/n...jees/city2.jpg http://i303.photobucket.com/albums/n...jees/city3.jpg some pictures of the industrial area http://i303.photobucket.com/albums/n...trialarea1.jpg http://i303.photobucket.com/albums/n...trialarea2.jpg http://i303.photobucket.com/albums/n...trialarea3.jpg warehouse in the industrial area http://i303.photobucket.com/albums/n...warehouse1.jpg http://i303.photobucket.com/albums/n...warehouse2.jpg and a village right outside us main base http://i303.photobucket.com/albums/n...s/village1.jpg |
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#2 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,286
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Re: [Map] Kandarhar [WIP]
Looks good for a start, but I didn't know insurgents had main bases?
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![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor
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#3 |
![]() Join Date: Aug 2007
Posts: 5
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Re: [Map] Kandarhar [WIP]
k then lets call it their main spawn point
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#4 |
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PR Beta Testing Team Member
![]() Join Date: Feb 2008
United States of AmericaLocation: California
Posts: 360
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Re: [Map] Kandarhar [WIP]
Those hills by the US main look rather odd, maybe you should cut them down a bit.
I don't think that insurgents have a main base they like to be based out of cities. The city looks good. The 3rd industrial pic looks bad with the uplifted mountain make it more of a smooth hill. Other than that make your hills look realistic with slopes and such. By the way how big is this map? |
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#5 |
![]() Join Date: Aug 2007
Posts: 5
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Re: [Map] Kandarhar [WIP]
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#6 |
![]() Join Date: Sep 2007
Posts: 6
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Re: [Map] Kandarhar [WIP]
looks good just smooth out the mountains and fix the insurgent main thing like everyone else says
but all in all it looks really good |
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#7 |
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PR Art Team
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Re: [Map] Kandarhar [WIP]
You might want to remove the fog (in the editor), especially when taking screenshots
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#8 |
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PR Operations Lead
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Re: [Map] Kandarhar [WIP]
you shouldn't have your main's that close to the edge, I really put my mains close to the edge but there is a good distance between mine, apart from Qinling
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#9 |
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Re: [Map] Kandarhar [WIP]
Kandahar is not under Canadian command ? I'm may be wrong... but one thing is sure. Canadian head quarter/deployment is in Kandahar. So why not make it Canadian vs INS ?
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#10 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,553
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Re: [Map] Kandarhar [WIP]
Looks like a fair map for a first map, one tip:
Go to render on top, and render detail texture mode. makes the texture of the terrain look much better. good luck |
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