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Old 07-04-2008, 09:36 AM   #41

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Re: [Veicle] ZTZ-99 [WIP]

okay, i did not get what he is talking about, i was just wondering if he means this new moddel or what

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Old 07-04-2008, 10:03 AM   #42
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Re: [Veicle] ZTZ-99 [WIP]

Bloody hell, this is getting done quick enough...


Basically...out of all the ridiculous religion stories—which are greatly, wonderfully ridiculous—the silliest one I've ever heard is, "Yeah...there's this big giant universe and it's expanding, it's all gonna collapse on itself and we're all just here just 'cause...just cause." That, to me, is the most ridiculous explanation ever. - Trey Parker
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Old 07-04-2008, 10:05 AM   #43

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Re: [Veicle] ZTZ-99 [WIP]

Quote:
Originally Posted by GR34 View Post
the china tank is suck a shitty tank even in shitty combat the thing sux it cant climb a hill it cant look up, It is like a Fat guy it cant to shot except expel ordnance and eat. It might be good at repelling Mongolians from a shitty wall but thats it
It reloads faster then the others, thats probably its only advantage..


BF2s Movie Episode 1 = Me as sgtmaxboz
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Old 07-04-2008, 12:57 PM   #44

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Re: [Veicle] ZTZ-99 [WIP]

Realy nice love this tank
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Old 07-04-2008, 01:27 PM   #45
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Re: [Veicle] ZTZ-99 [WIP]

Quote:
Originally Posted by spacemanc View Post
Im sure youve researched it but theres a few different versions of the type 99 knocking around - I cant be bothered looking up all the reference shots Ive seen ( Im not modelling it :P ) and they might not all be on the net, but the optics are different on some versions. The .50 cal ( which I presume is still to be added ) will add quite a few polys, but I reckon you could lose some on the optics and on the hatches and replace with textures, Maybe add some detail to the tracks in the visable areas? theyre quite distictive and wouldnt add many polys.
about the .50 im not decided yet . the ztz99 has a very complex system for the antiaircraft MG , and its fired from the inside . modeling it will add a few more polys , but it will unfair (but realistic)for game , since you wouldnt be able to kill the "comander" .

if I , however , dont model it and just left it like its now , the comander will have to expose almos half his body to shoot it(since the mg was placed high to have a better field of view) , witch will unfair again , but for the PLA :P.
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Old 07-04-2008, 01:34 PM   #46

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Re: [Veicle] ZTZ-99 [WIP]

Don't change it.If you change it,that will un-balance it very bad,lol.

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Old 07-04-2008, 05:02 PM   #47
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Re: [Veicle] ZTZ-99 [WIP]

what 50cal HMG is realistic for this and is it in BF2?

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Old 07-04-2008, 05:07 PM   #48
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Re: [Veicle] ZTZ-99 [WIP]

yep, the current one (type 85) is realistic , since is most common HMG used in vehicles and all my ref pics , have it in the comander cupula.
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Old 07-04-2008, 09:35 PM   #49
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Re: [Veicle] ZTZ-99 [WIP]

gdgd, just use the POE2 tools to import it, then just keep it a separate model but just add the brackets onto it. Then when it comes to importing the 50cal will just be added as a child object

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Old 07-05-2008, 11:25 AM   #50

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Re: [Veicle] ZTZ-99 [WIP]

Not only do the Type 98 suck, it's also quite unrealistic to have it as the main tank of the Chinese. IIRC the Type98 wasn't used that widely before it was replaced with the Type99.

In other words: This is a wonderful update for the PLA of PR! Nice work, Sicario!
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