Go Back   Project Reality Forums > Project Reality Mod > PR Community Modding
PR Community Modding : Discussion on PR community mod projects.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 07-01-2008, 10:28 PM   #11
PR Contributor

[R-CON]nedlands1's Avatar
Re: [WIP]ZTZ-99

That's a sweet model which is much needed. Nice one!


[R-CON]nedlands1 is offline Reply With Quote
Old 07-02-2008, 12:49 AM   #12
PR Contributor

[R-CON]azn_chopsticks_boi's Avatar
Re: [WIP]ZTZ-99

Very nice cant wait for the final version!

[R-CON]azn_chopsticks_boi is offline Reply With Quote
Old 07-02-2008, 01:13 AM   #13

Igloo35's Avatar
Re: [WIP]ZTZ-99

kinda looks like a leo2? what ,did they buy 3 from the germans and "make their own"?
Igloo35 is offline Reply With Quote
Old 07-02-2008, 01:20 AM   #14
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Re: [WIP]ZTZ-99

Quote:
Originally Posted by Igloo35 View Post
kinda looks like a leo2? what ,did they buy 3 from the germans and "make their own"?
cos of the pointy turret? they could get that just by looking it, im sure the guts of the tank are very different from a leo2

[R-DEV]Rhino is online now Reply With Quote
Old 07-02-2008, 03:06 AM   #15

Sir.Saul's Avatar
Re: [WIP]ZTZ-99

Awesome work, hoped to see a redone of that shitty tank.
Sir.Saul is offline Reply With Quote
Sponsored Links
Old 07-02-2008, 10:12 AM   #16

Ironcomatose's Avatar
Re: [WIP]ZTZ-99

Cool. As long as it looks as detailed and epic as the C2, i will be happy.




"Exactly how long does it take to get to the center of a tootsie pop?"
-Me
Ironcomatose is online now Reply With Quote
Old 07-02-2008, 11:50 AM   #17
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: [WIP]ZTZ-99

whats the polycount of the C2 ?

im aiming for a EA's model polycount , witch is around 6000 , but if PR already use more detailed models , i could raise my poly limit
[R-CON]77SiCaRiO77 is offline Reply With Quote
Old 07-02-2008, 01:58 PM   #18

hall0's Avatar
Send a message via ICQ to hall0 Send a message via MSN to hall0
Re: [WIP]ZTZ-99

Great jop. Realy miss the Type 99

@Rhino
But its inspired by the leo. If you look to the prototyp Type 98 you can see the turrent looks more like a Abrahams but the end result Type 99 has the "leo2" turrent.
hall0 is offline Reply With Quote
Old 07-02-2008, 04:40 PM   #19
PR Operations Lead
Supporting Member

[R-DEV]Rhino's Avatar
Send a message via MSN to [R-DEV]Rhino
Re: [WIP]ZTZ-99

Quote:
Originally Posted by 77SiCaRiO77 View Post
whats the polycount of the C2 ?

im aiming for a EA's model polycount , witch is around 6000 , but if PR already use more detailed models , i could raise my poly limit
If I recall its highest 3p mesh is somewhere around 10k polys.

Quote:
Originally Posted by hall0 View Post
Great jop. Realy miss the Type 99

@Rhino
But its inspired by the leo. If you look to the prototyp Type 98 you can see the turrent looks more like a Abrahams but the end result Type 99 has the "leo2" turrent.
and what is wrong by inspiration?

[R-DEV]Rhino is online now Reply With Quote
Old 07-02-2008, 07:03 PM   #20
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: [WIP]ZTZ-99

Quote:
Originally Posted by [R-DEV]Rhino View Post
If I recall its highest 3p mesh is somewhere around 10k polys.
does that include the .50 too?
[R-CON]77SiCaRiO77 is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
veicle, wip, ztz99
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 08:33 PM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.