|
|||||||
| PR Community Modding : Discussion on PR community mod projects. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 54
|
[Map] Karkand Airport [WIP]
This is a small project I've been working on over the past few days. Its more of a "test" map for me to see how the editor works than an actual product of work.
I based the entire map around one road sign, which said "Karkand Airport" on it. Really, a great source of inspiration. Any comments, suggestions, or tips would be greatly appreciated. Here are a few screenshots of the map. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
#2 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,562
|
Re: [Map] Karkand Airport [WIP]
Its good, just the object placement is kinda eh for the airport. Look for the ATC tower in the files..
|
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
|
|
|
|
#3 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,670
|
Re: [Map] Karkand Airport [WIP]
How did that plane get there?
|
|
Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
|
|
|
|
|
#4 |
![]() |
Re: [Map] Karkand Airport [WIP]
The map is well made, the roads, the buildings and etc... But it is too small, so now you know how to map, you should try bigger maps, like basrah size or more like kashan.
About the airport, 2 strange things, the airplane is bigger than the lading-strip and that tower in the middle of the lading-strips, a plane would crash on that at landing. |
|
|
|
|
|
|
#5 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,036
|
Re: [Map] Karkand Airport [WIP]
Finally that sign is pointing to somewhere
And yeah, that cargo plane is too huge to fit in. |
|
[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
|
|
|
|
|
| Sponsored Links | |
|
|
#6 | |
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 54
|
Re: [Map] Karkand Airport [WIP]
Quote:
Really wasn't thinking when i did it. Is it possible to make a vehicle "static", so that it could take the place of that plane yet not be used by anyone? | |
|
|
|
#7 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,562
|
Re: [Map] Karkand Airport [WIP]
Yes, look under objects/vehicals and should be easy from there
|
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
|
|
|
|
#8 |
![]() Join Date: Jan 2008
Location: Maryland, USA
Posts: 54
|
Right-o, definitely gonna change that, and perhaps add some more static objects around the buildings.
One question: If you guys take a look at the 6th picture down, you'll see that the roads overlap in a non-normal way. It looks really odd. Don't know any way to fix it. Anyone have an idea? |
|
Last edited by [R-MOD]Mongolian_dude; 06-29-2008 at 05:49 PM.
|
|
|
#9 |
|
PR Contributor
![]() ![]() |
Re: [Map] Karkand Airport [WIP]
you should use the intersection statics and connect your roads with them.
|
![]() |
|
|
|
|
|
|
#10 |
![]() |
Re: [Map] Karkand Airport [WIP]
I think the map is fine, like a close combat map
|
|
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| airport, karkand, map, wip |
| Thread Tools | |
| Display Modes | |
|
|