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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,462
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[Help] Map crashing...
I get this bastard of an error
![]() Any help is thanked for... |
![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#2 |
![]() Join Date: May 2008
Posts: 51
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Re: [Help] Map crashing...
You didn't delete anything from your objects_client.zip or objects_server.zip did you?
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#3 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,462
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Re: [Help] Map crashing...
no...maybe I should re copy the map to pr mod folder?
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#4 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,462
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Re: [Help] Map crashing...
nope, still fs up.
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#5 |
![]() Join Date: May 2007
Location: Seattle
Posts: 97
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Re: [Help] Map crashing...
The 'missing' texture ...painted_metal2_de ...are you finding it in your objects_client.zip or objects_client_patch.zip files?
If you can find it and it has a .tga extension, change the .tga part to a .dds |
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#6 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,462
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Re: [Help] Map crashing...
will do, ill try that tommarow thanks ballard.
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#7 |
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PR Art Team
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Re: [Help] Map crashing...
Those textures are usually found in common_client.zip, either from PR or BF2, if I'm correct.
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#8 |
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PR Operations Lead
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Re: [Help] Map crashing...
HughJass, if you want to use objects from the newest beta then you need to use the mod file from the beta otherwise they will be out of date and have missing, files, like above.
The texture you need is in the current test build and its used on that crappy white car I and cheesman made just use the objects_client.zip and objects_server.zip from the test build. |
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