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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Apr 2008
Location: Germany Cassel-fornia
Posts: 163
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hi all,
i´m trying to make an insurgent map, but not noraml insurgents, i mean militants as insurgents vs a normal army... i think britan. i just want to now what you are think about the idea and the very very WIP map. i hope i get what i mean, so just some pics from editor ... no objects, no done terrian, very WIP ![]() ![]() ...be nice |
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#2 |
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 2,539
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Re: [Map] [WIP] Old_Galmaz
Looks quite interesting, nice idea, but cant really comment as like you say, its very WIP.
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#3 |
![]() Join Date: Aug 2007
Posts: 299
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Re: [Map] [WIP] Old_Galmaz
Hi man is it possible to have this map for my faction (Norwegian faction)
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#4 |
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PR Beta Testing Team Member
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Re: [Map] [WIP] Old_Galmaz
your faction? lol
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#5 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,462
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Re: [Map] [WIP] Old_Galmaz
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#6 |
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Re: [Map] Old_Galmaz [WIP]
halvor, seriously, get a own forum and some stuff ingame, and THEN you can look for maps, till then, the maps will go to existing factions, because what you currently do is a bit anoying
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#7 |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,550
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Re: [Map] Old_Galmaz [WIP]
Do you have any photos of the terrain?
and buildings? or is it totally made up? |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#8 | |
![]() Join Date: Apr 2008
Location: Germany Cassel-fornia
Posts: 163
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Re: [Map] Old_Galmaz [WIP]
Quote:
hmmm,... i dont realy know what you are meaning,... but i think i dont got any. and to what i want to do with that map is: it is based in an area like kosovo, but not that time or that conflict! the normal army will move in that area and search for cashes of the militans. the big gree thing ,left down on minimap, will be the city (i still looking for good statics | |
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#9 |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,550
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Re: [Map] Old_Galmaz [WIP]
How big is it? (please dont say 4x4 km, we have more than enough huge armour maps like that being made, it wont add anything at all. Small INF based maps with plenty of dense cover in the forests are currently lacking)
Any rivers? Any lakes? Any villages? Are you making it up as you go along? Satelite photos (from google maps) show heavily forested areas, lots of paths and rivers, and villages surrounded by farmland. I suggest you concentrate on recreating the outskirts of such a village. The statics you want could be in statics/pr/militia, as they are on fools road. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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Last edited by Jonny; 06-26-2008 at 08:30 AM.
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#10 |
![]() Join Date: Apr 2008
Location: Germany Cassel-fornia
Posts: 163
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Re: [Map] Old_Galmaz [WIP]
thanks for that tip
no at the mom i dont want to add rivers or lakes. and yes 1 city, 2 small villages, a "sand mine" and i dont use some pic form google earth, but i got some refence pics already ahh mapsize... 2 x 2 km |
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