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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Apr 2007
Posts: 717
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[Help] statics dissapearing at certain distance in editor?
what the title says? what can i do abou it?
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#2 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 930
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Re: [Help] statics dissapearing at certain distance in editor?
renderer.minCullDistance 2000
this makes everything draw at 2000m, this could cause lag. staticMeshRenderer.noLods 1 this makes everything looks its best, could cause lag. |
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#3 |
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PR Contributor
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Re: [Help] statics dissapearing at certain distance in editor?
if its custom made statics you might need to add more lod's
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#4 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 930
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Re: [Help] statics dissapearing at certain distance in editor?
nolods would fix that issue.
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#5 |
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PR Operations Lead
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Re: [Help] statics dissapearing at certain distance in editor?
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#6 | |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 578
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Re: [Help] statics dissapearing at certain distance in editor?
Quote:
How is this done - I sent a PM a while back asking this. Do you change the following line in the .con? GeometryTemplate.setSubGeometryLodDistance 0 0 500 If so, what do the numbers mean, and also not all statics have that line in the .con. | |
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#7 |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,549
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Re: [Help] statics dissapearing at certain distance in editor?
I think its the top right side of the editor, there is a textbox you type it into and a dropdown menu or two.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#8 |
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PR Operations Lead
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Re: [Help] statics dissapearing at certain distance in editor?
ye, i generally ignore PM's about modding / mapping questions unless they need to be kept private for w/e reason cos I get loads of PMs per day and mainly cos even if I do awanser the question it only helps one person where by a forum post it has the potential of helping lots of people, I have solved many of my modding problems from a simple forum search of the question on BFeditor or w/e without even having to post a topic or post.
if you look in the .tweak file of most statics you will find a line a bit like this: Code:
rem *** Generated with Bf2Editor.exe [created: 2006/5/15 12:52] GeometryTemplate.doNotGenerateLightmaps 0 GeometryTemplate.lightmapOverride 0 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 16 GeometryTemplate.glowing 0 GeometryTemplate.noLighting 0 ObjectTemplate.activeSafe SimpleObject afghan_back8m01 ObjectTemplate.creator EDMUND:Edmund_Fovargue ObjectTemplate.modifiedByUser "Edmund Fovargue" ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.cullRadiusScale 5 ObjectTemplate.geometry afghan_back8m01 ObjectTemplate.setCollisionMesh afghan_back8m01 ObjectTemplate.mapMaterial 0 Mud 1001 ObjectTemplate.hasMobilePhysics 0 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.physicsType Mesh |
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#9 |
![]() Join Date: Apr 2007
Posts: 717
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Re: [Help] statics dissapearing at certain distance in editor?
Ok thanks guys.
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#10 | |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 930
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Re: [Help] statics dissapearing at certain distance in editor?
Quote:
wouldnt min cull distance fix the cull radius issue, from my tests in the editor, the forcenolod 1 and mincullradius 2000, everything is in its best lod and draws at any distance up to 2000m | |
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