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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 766
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[Map] Kakheti (Georgia-Azerbaijan border) [wip]
Ok, this is my next map idea and some images. The idea is that US Military Intelligence discovered that Middle Eastern Insurgents were recieving parts for ICBMs from a Militia in Georgia. The Militia is basing it's exportation out of the Kakheti region of Georgia that borders Azerbaijan. First, a UN group with an escort of two HMMWVs was sent to neogiate with the Militia; however, the convoy was ambushed and destroyed. Now, US forces (Army if Rhino tells me that Army will have woodland variants of Styker and HMMWV, USMC if not) have been sent to the area. Intel is provided for all but one of the areas of importance, there is a Militia cache hidden in the woods somewhere. To help find the cache US forces have been provided with a helicopter. Unforunately, the Georgian rebels have Stinger missles left over from when the US government sponsered their rebellion against the Soviet Union.
Below is a magnified view of the minimap with some of the area cut out so you can see the main areas of interest better, don't mind the weird white-green pixels in the middle of the map, I'm guessing that's some overgrowth that is being weird to the minimap. I'll fix it when I make an official minimap. Each area of interest is given a number. Areas 2, 3, 4, 7 and 11 are capture points. And none are uncapturable. ![]() 1. US Base, Helicopter Area (Will include MH6 Transport or Huey) ![]() 2. US Base, Main Area (Will include APCs, HMMWVs and Supply Trucks) ![]() 3. Militia Outpost with some objects and a ZPU-4 ![]() 4. View of Village, 1 (Village includes 1 ATV, 1 Truck and 1 Car) ![]() 5. View of Village, 2 ![]() 6. View of Village from a nearby Militia Pillbox ![]() 7. Militia Artillery and a nearby house ![]() 8. A field of unexploded ordiance is somewhere in this area (Don't fret, the minefields all are just models, they don't hurt, but if someone knows how...) ![]() 9. Ambushed UN Convoy, VIP SUV will be unusable (I'm guessing DEVs would prefer this) ![]() 10. The entrance to the Militia Compound ![]() 11. Militia Compound, overhead ![]() 12. Militia Compound, View 1 ![]() 13. Militia Compound, View 2 ![]() 14. Militia Compound, Vehicle Depot Inside ![]() I'll not be providing images or any hints to where the hidden Militia Cache is, it won't even be on the minimap. The cache is four ammo caches hidden under camo netting. It's pretty hard to spot from the sky, but it can be done, and it won't move so this will only be special the first couple of times. The cache will need to be controlled before US forces can assault the Militia Compound. The map will be for AAS and Militia gets 450 tickets while US gets 400. Also, I've followed the PR guidelines for all the parts I've done so far. Let me know what you think. Thanks. |
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#2 |
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
Looking good for a start.But I think there are USMC units stationed in Georgia,or something (correct me if i'm wrong)...So maybe USMC would be a good choice for it..Dunno...
Some Abrams would be nice on this...And if it's USMC one Cobra maybe,or an armed Littlebird..And if it's Army an Apache,or Armed littlebird.., |
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#3 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 1,857
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
Sounds like a good start, nice back story.
My only thought is the map doesn't feel real, as in it looks very simplistic (and no offense). Try finding a cool area in google maps and *overlay it in the editor. *I forget whats its called, I'll fix this post once I get home. |
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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#4 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 766
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
But then I have to redo everything...
And I did base it off some terrain in Kakheti, I coudln't get to good of a resolution image because apparently no one takes satellite photos of Georgia/Azerbaijan. As for USMC in Georgia, I don't know, but I don't see anything in Georgia (US Army or USMC) according to globalsecurity - http://www.globalsecurity.org/milita...ty/centcom.htm |
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Last edited by EOD_Security-2252; 06-17-2008 at 10:35 PM.
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#5 | |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 788
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
Quote:
I agree its a good story, but as code says the terrain is very simple - it looks like youve just run the platform tool straight over the middle. Also the forest is very angular on the edges. If you want to use helis on it without lag, then you will have to seriously cut back on the tree density - ( from the pics, by about 90% ! ) Also the statics look very randomly placed ( not in a good way ) - get a load of reference pics - anything to to get a feel for how stuff is laid out - eg - for main base, google "army base" | |
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#6 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 766
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
Want to know a secret?
I did level straight down the middle, roads make me angry because they always have terrain sticking through them, I've used tutorial I can find and nothing totally solves the problem except good'ol level tool. Also, level makes for good ambush spots. And I just can't use helicopters without really dense forest because then you have somewhere to hide, but I'm sure I can lower the density some more. Edit - By the way coderedfox, I know what you're talking about and when I first discovered that Terragen could do that I immediately got Terragen (before and now I just use L3DT and BF_tpaint), but then I discovered you have to pay $100.00 (I like mapping, I have a job, but editing BF is a hobby, not a serious endevour) if you want to make maps bigger than 512x512 (which I always do). So, do you know any free programs that can do that? |
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Last edited by EOD_Security-2252; 06-17-2008 at 10:52 PM.
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#7 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,562
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
Nice, how did you get all those trees in there with no lag? man...
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![]() Now a reading from the MODcast "WHEN IS .9 COMING OUT?" -Hughjass "Who said that?- You know, fuck you hughjassy" -Fuzzhead |
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#8 |
![]() Join Date: Mar 2008
United KingdomLocation: Manchester
Posts: 788
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
http://www.realitymod.com/forum/f189...colormaps.html
This tut shows you how to do the colourmap - in the last post I mention a program called stichmaps - You dont have to use it, but this program takes over google earth, splits the area into smaller tiles, zooms in and gets hi res pics, and then stiches them together - all in about 2 mins |
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#9 |
![]() Join Date: Apr 2007
Location: New Jersey
Posts: 224
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
looks like a good map for 16p or inf only w/ only light ground transports, no air assetts or armor imo
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Mix0lydian in-game
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#10 |
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PR Mapper Team
![]() Join Date: Nov 2005
United States of AmericaLocation: Feyzabad, Afghanistan
Posts: 1,857
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Re: [WIP] Kakheti (Georgia-Azerbaijan border)
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__________________________________________________ ________
![]() "apcs, like dogs can't look up" - Dr2B Rudd Current projects : Feyzabad, Afghanistan |
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| border, georgiaazerbaijan, kakheti, map, wip |
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