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Old 06-16-2008, 08:58 PM   #1
PR Contributor

[R-CON]Wolfe's Avatar
[Coding] Deployment & Zoom Animation Times [WIP]

Purpose:
As of PRv.75, most of the deployment and zoom animations are the same as BF2 vanilla: Unnaturally fast, and in some cases, instant. This [WIP] is designed to address that issue by slowing down those animations to give weapon selection a more natural look and feel. This will be done by editing the deployment and zoom animationManager.length modifiers in the AnimationSystem1p.inc and 3p.inc files; the animation mechanics themselves will not change.

The actual time length of deployment/zoom depends on the type of equipment and look of the animation. For example, the medkit dressing deployment time is minimal, while the HAT deployment and zoom will be somewhat longer to represent a heavier, more cumbersome weapon. In all cases, the goal is to make the animation look natural; not bionically fast, and not underwater slow.

This project is expected to take approximately 1-2 weeks.


Progress:
Green = Complete
Orange = In Progress
Red = Incomplete
Blue = Will not be changed


medkit dressing
medkit
ammo bag
binoculars
simrad (officer binocs)


landmine
C4

slam
grenade
smoke
knife


pistol
rifles (all standard issue)
shotgun
support gunner
grenadier
LAT
HAT
stinger
sniper
marksman


Videos:

Video 1: Test animation
In the following video, you can see a comparison of the M16 and HAT with vanilla animation times then slowed animation times.
YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.


Video 2: Updated HAT deployment speed.
YouTube Video
ERROR: If you can see this, then YouTube is down or you don't have Flash installed.
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Last edited by [R-CON]Wolfe; 06-17-2008 at 06:23 PM..
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Old 06-16-2008, 09:01 PM   #2

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Interesting work, could you post a teaser ?

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Old 06-16-2008, 09:06 PM   #3
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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Will it look good?

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Old 06-16-2008, 09:26 PM   #4
PR Contributor

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Quote:
Originally Posted by nicoliani View Post
Will it look good?
That's the only qualifying factor. If it doesn't look good, it isn't going in. Much of the work is already complete; I'll post a vid soon showing before and after.
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Old 06-16-2008, 09:28 PM   #5

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Quote:
Originally Posted by nicoliani View Post
Will it look good?
And thats why we have jokes about Swedes being "slow" here in Norway

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 06-16-2008, 09:29 PM   #6
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Re: [Coding] Deployment & Zoom Animation Times [WIP]

I like the sound of this alot, please post a teaser plox or at least describe the changes (eyes move particularly towards the medic related objects)

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 06-16-2008, 09:43 PM   #7

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Make ironsights faster than scopes, could be very good for gameplay.
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Old 06-16-2008, 09:48 PM   #8
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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Quote:
Originally Posted by Spec_Operator View Post
Make ironsights faster than scopes, could be very good for gameplay.
Yeah. And keep pistols/SMGs faster than iron sights.

...mongol...

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Old 06-16-2008, 11:00 PM   #9

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
Yeah. And keep pistols/SMGs faster than iron sights.

...mongol...
Ooooooo yes



Da Supa Engie makes all vehicles go boom .... *buwahahahaha*

Dont mention my brothers squirrels, i get sensitive
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Old 06-16-2008, 11:33 PM   #10

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Re: [Coding] Deployment & Zoom Animation Times [WIP]

shouldn't the red dots/reflex sights be the fastest? then pistol/smg, then iron-sight rifle/lmg, and finally scoped rifles?

it would be great if the difference in handling between the M4 and M16A4 (or G3) could be simulated by tweaking deployment/zoom time-the M4 being slightly faster to shoulder

Mix0lydian in-game
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