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| PR Community Modding : Discussion on PR community mod projects. |
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#1 |
![]() Join Date: May 2008
Posts: 50
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Hey Just finished my first Static Model, I was thinking one thing that makes all Bf2 City maps a bit samey, is boring pavement objects. So I thought I'd make a new set... I plan to make lots of different bits like corners and ends...
Anyways this is my first attempt let me know what you think, btw it's 5.12 m long 2 m wide .5m deep (so it can be sunk to different levels.) ![]() ![]() |
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Last edited by GhostDance101; 06-12-2008 at 08:28 PM.
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#2 |
![]() Join Date: Nov 2007
United KingdomLocation: Shire of Staffs - England
Posts: 446
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Re: [Static Model] New Sidewalk
Looks good so far but it doesn't look finished.
I'm fairly sure the wall next to it has a bump map, you can see the specularity bouncing off the edges. The texture you've used/made looks nice but seems a little flat. The dark grooves between the tiles could use a bit of depth via bump mapping. Also, the joins are a bit dodgy. Good start tho. Edit: I'm not sure how relevant my post is now. Is that bump mapping I see since you've updated the image? |
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Last edited by Sgt.Smeg; 06-12-2008 at 07:55 PM.
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#3 |
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Re: [Static Model] New Sidewalk
look very nice
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#4 |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 740
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Re: [Static Model] New Sidewalk
nice work
can definitely be useful |
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#5 |
![]() Join Date: Apr 2007
Location: The very depths of hell itself!
Posts: 2,548
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Re: [Static Model] New Sidewalk
Make it EXACTLY 5m long, otherwise its difficult to place so it lines up perfectly.
Do a few more pieces and fit them together, then we can see what its possible to make with them. Other than that and whats already been said, I want to see these in v0.8, to make a change from the vBF2 pavements. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#6 |
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PR Contributor
![]() Join Date: Jul 2007
United KingdomLocation: Leeds
Posts: 877
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Re: [Static Model] New Sidewalk
Great job, PR could use some of these i'm sure
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#7 |
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PR Developer
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Re: [Static Model] New Sidewalk
Nice!
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#8 |
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PR Mapper Team
![]() Join Date: Jan 2007
United KingdomLocation: chester,uk
Posts: 1,378
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Re: [Static Model] New Sidewalk
yeah looking good
round numbers help in the mapping process a lot though, A 5.12M pavement will look a bit odd next to a 5M wide static object for example. |
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#9 |
![]() ![]() Join Date: Feb 2007
Location: Norge
Posts: 490
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Re: [Static Model] New Sidewalk
These things are really good additions. Great mate!
I'll give you a prize if you can make a transparent ramp for it! |
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#10 |
![]() Join Date: Jan 2008
Posts: 69
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Re: [Static Model] New Sidewalk
Friggin awesome
![]() Now all we gotta do is finish god damn Daruntay and start the shitty city ![]() |
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| model, sidewalk, static |
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