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| PR Community Modding : Discussion on PR community mod projects. |
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#21 |
![]() Join Date: Aug 2007
Location: Portugal
Posts: 301
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Re: [Static Model] New Sidewalk
Cool Sewer!
Nice job mate. |
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#22 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 707
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Re: [Static Model] New Sidewalk
I Love your sewer!!!
The sidewalk looks okay, but the most important thing is that people dont use up a third of their stamina hopping onto it. To avoid this you can make pedestrian crossings (not with lights and stuff, just a long sloap) so people can sprint up onto the path without causing a dangerous situation for themselves. Without this addition as minimum, i would think it would be a detroment to gameplay and ruin urban combat. Im not being negetive about your model, its cool. but make sure you precognate the gameplay effects of the static/s! good work |
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#23 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,670
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Re: [Static Model] New Sidewalk
Can we see the collision mesh?
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#24 |
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Re: [Static Model] New Sidewalk
![]() excellent! |
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#25 |
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Re: [Static Model] New Sidewalk
Now that i think of it, did bf2 ever have sidewalks?
And yeah you should make the manhole destructible maby only Shotgun and explosives |
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#26 |
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Re: [Static Model] New Sidewalk
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#27 |
![]() Join Date: Aug 2007
Posts: 288
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Re: [Static Model] New Sidewalk
Pretty cool, mah man, pretty cool.
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#28 |
![]() Join Date: Jan 2008
Posts: 88
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Re: [Static Model] New Sidewalk
Nice dam!
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#29 |
![]() Join Date: Aug 2007
Location: calgary,ab,canada
Posts: 950
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Re: [Static Model] New Sidewalk
looks good, but after reading the thread about dissapering statics i could just imagine someone throwing a ammo bag down and the static goes away then that tank on top of it falls down with it.
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| model, sidewalk, static |
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